Nov 252014
 

pic2241156_t[1]Alchemists did extremely well at Spiel in 2014. With really cute and gorgeous art direction and a game play to die for, this game is set to become a new classic.

To make matters even better, the game uses an app to help you play the game.

In a way that actually helps the game by replacing the need for a player to act as the games director. And it works!

I had a chat with the rather fantastic Lenka Holubova, from Czech Games Edition Marketing & PR department about the game and why it is so cool.

Hope you enjoy this interview!

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Nov 252014
 

pic1268514_t[1] I could tell you a lot about this company and its charismatic leader, Ignacy Trzewiczek.

I could because they do lots of things and they keep coming up with tremendous games even if the topic might look bizarre.

They just have a knack for it, it would seem.

I caught up with Ignacy at Spiel to check about their new releases and what’s been going on at the company and this is the result.

Hope you enjoy the show!

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Nov 102014
 

Iello[1] Iello has gone from strength to strength for the last few years building up on the successes of games like King of Tokyo and others.

Every single year at Spiel they have improved their offering not just in the amount of games, but also in the space they make available for the public to try their games and how approachable they are as a company.

They are, quite frankly and honestly, a pleasure to deal with.

A combination of the *insane* amount of games they released at Spiel and that willingness to talk about their games is what made us want to have a longer interview and start the series of interviews from Spiel with them.

Find out about Zombie 15, King of New York, The Hare and the Tortoise, Guardian’s Chronicles and The Night of the Grand Octopus straight from Mathieu Bonin!

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Jun 172014
 

pic1073660_t[1]Matt Leacock has become the go-to game when is about cooperative games design. True that there are other designers out there who create fantastic cooperative games, but Matt… He’s the guy!

With Pandemic, Forbidden Island and Forbidden Desert  and others under his belt he’s an undisputed authority in the genre, so having him in a panel of his own was a great privilege.

He also happens to be a sincerely nice guy. Seriously. I challenge anyone to dislike him. Can’t be done.

Anyhow, he is also working with Modiphius to create a game based on a much loved franchise of British culture: Thunderbirds.

We talked about cooperative games, the new game, his past and his future!

Hope you enjoy the interview!

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May 282014
 

wd-preview-posterA couple of weeks before the Waggle Dance Kickstarter campaign started, we recorded some of the footage for the video and I thought it’d be a good idea to have a chat with the creator and publisher to find out more about the game and the plans that Grublin Games has for this excellent game.

Waggle Dance is a worker placement game with a few interesting bits that set it aside from most other games out there. With quite a lot of components and a solid game engine it’s accessible enough for newcomers to the hobby, and deep enough to have the strategists out there entertained for a while.

But don’t take it from me. Listen to the interview and find out for yourselves.

And sorry for my rough looks… I didn’t shave that morning!

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Apr 282014
 

salute2014Salute 2014 came to London another year, like every year. The biggest and probably best wargames convention in the UK takes place at Excel. And like every year, we took our camera and asked a few questions around to a few nice people!

Martin Vaux from Lords of War. This game came out with great success in Kickstarter a little while ago and an expansion also was very successfully funded and with very good reason, it’s a terrific game. I managed to get a few words with Martin about the game, its genesis, its future and some juicy bits about the table version of the game.

Mohammed Ait-Mehdi from Don’t Panic Games. France is a company that keeps coming out with great games and Don’t Panic Games has something in the making that looks super cool. Renown sculptor and painter Mohammed Ait-Mehdi gives us a insight on what’s to come, a game called Drakerys that will be funded via Kickstarter, and why we should be excited. Very excited.

Dan Faulconbridge from Wargames Illustrated. By far the best wargames magazine out there at the moment, Dan has been at the helm for a while and being very successful at it, even at a time of digital revolution.

Ian Brumby from Fenris Games is the company behind a lot of great minis, but they’re probably best known thanks to the incredible success of Cthulhu Wars. Incredibly, they’ve managed to keep the schedule ticking at the right pace despite the number of unforeseen extra miniatures that had to be created. Some lessons to be learnt from him!

Paul Nobb from Jersey Privateers. Ladies and Gentlemen, this man is one of the reasons why the wargames hobby is so successful and such a lovely place to be. Seriously. I challenge you to dislike this fellow!

Mike Berry from Leisure Games. The best games shop in the UK (yes, because I say so) and he knows a thing or two (probably three) about the gaming business. As always, he gives some terrific insight to a few rather difficult questions I threw his way.

Jake Thornton with Mantic Games. Meeting Jake has been the highlight of a very long time. I am very lucky to know a lot of games designers and Jake has shot right into the top of my list of Amazing Humans Beings. He’s not just a fantastic game designer responsible for some of the best that Mantic Games has to offer, but an absolutely wonderful man. Seriously.

 

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