RPG review – The Secrets of Adventuring
By Endzeitgeist This massive compilation is 226 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page […]
By Endzeitgeist This massive compilation is 226 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page […]
If you thought we had forgotten Dragonmeet, you were wrong. If you had forgotten Dragonmeet, tutt tutt! First of all
Dragonmeet interviews with Sarah Newton and Stuart Boon Read Post »
Welcome back everyone to the next thrilling installment of my review of the wonderful little game Kuro, brought to you by the fine fellows Cubicle 7 Entertainment. I left you last time with a taste of what the world was – Japanese horror mixed with cyberpunk – and how it was presented to you by the book. Following straight on from there we get to character generation, so I thought I would give it a shot myself.
I have had my eye on this little beauty for a while, and when a couple of twitter people I follow started talking about it, I just had to ask if there was a way to get my hands on a review copy of it. Quite selfishly, I also wanted it to run the game at some point. I get a huge kick out of running horror RPGs, and my regular readers will know that I’m currently GMing a CP2020 game for my local gaming society. Seriously, they couldn’t have designed a game to grab my attention better, without rubbing some Steampunk all over it…
For someone who grew in a country where the Doctor was, and largely is, nothing but a name we know very, very little about, it only took me a few episodes of the series to get infatuated with the character and companions hopping from adventure to adventure. Even though I wasn’t all that keen on the actor portraying the Doctor, the story and extremely clever writing that came with it really got me hooked.
An RPG that takes a well known hero and brings him close to us and enables us to play those heroes take a great risk. The risk of disappointing us.
That is what Cubicle 7 has done with the Doctor Who: Adventure in Time and Space RPG, take a risk. Both because people will have great expectations of the game,and secondly because it is a dear license for the BBC and great care has to be taken to portray the much loved TV series as well as possible.
Doctor Who: Adventures in Time and Space RPG Unboxing Read Post »
When a company does games well, jumping into a parallel side of the business with a different type of game is a risky strategy. Even though a well known license will attract people to the product, the reputation of both the product and the license puts a lot of pressure on the company to come up with a great game.
You might have seen my video in which I wonder if Role Playing Games are art and give a few examples. Well, Rob and Jenn join me in this podcast to chat about it and discuss whether our hobby can be considered a work of art.
The G*M*S Magazine Podcast Episode 62 – Are RPGs art and Cubicle 7 Interview Read Post »
Shadows Over Scotland won the Origins Award this year and also the Ennie for the best setting at GenCon. To achieve that is quite incredible and for Stuart Boon this has been quite an incredible year!
The G*M*S Magazine Podcast Episode 56–Shadows Over Scotland with Stuart Boon Read Post »
Victoriana has become a darling of mine of recent. From believing it was a system that was hard to be taken seriously, I’ve gone to actually love it and regard it as close in richness (if not richer) than Call of Cthulhu. Yep, feel free to disagree. I won’t change my mind. Get over it.