Cubicle

Kuro review: Part two, character creation

Welcome back everyone to the next thrilling installment of my review of the wonderful little game Kuro, brought to you by the fine fellows Cubicle 7 Entertainment. I left you last time with a taste of what the world was – Japanese horror mixed with cyberpunk – and how it was presented to you by the book. Following straight on from there we get to character generation, so I thought I would give it a shot myself.

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An early review of Kuro

I have had my eye on this little beauty for a while, and when a couple of twitter people I follow started talking about it, I just had to ask if there was a way to get my hands on a review copy of it. Quite selfishly, I also wanted it to run the game at some point. I get a huge kick out of running horror RPGs, and my regular readers will know that I’m currently GMing a CP2020 game for my local gaming society. Seriously, they couldn’t have designed a game to grab my attention better, without rubbing some Steampunk all over it…

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Doctor Who: Adventures in Time and Space Review

For someone who grew in a country where the Doctor was, and largely is, nothing but a name we know very, very little about, it only took me a few episodes of the series to get infatuated with the character and companions hopping from adventure to adventure. Even though I wasn’t all that keen on the actor portraying the Doctor, the story and extremely clever writing that came with it really got me hooked.

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Doctor Who: Adventures in Time and Space RPG Unboxing

An RPG that takes a well known hero and brings him close to us and enables us to play those heroes take a great risk. The risk of disappointing us.

That is what Cubicle 7 has done with the Doctor Who: Adventure in Time and Space RPG, take a risk. Both because people will have great expectations of the game,and secondly because it is a dear license for the BBC and great care has to be taken to portray the much loved TV series as well as possible.

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Unboxing: Dr Who Card Game

When a company does games well, jumping into a parallel side of the business with a different type of game is a risky strategy. Even though a well known license will attract people to the product, the reputation of both the product and the license puts a lot of pressure on the company to come up with a great game.

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