Swallowfeld
The Pdf for the rural village Swallowfeld consists of 37 pages: 1 page front cover, 1 blank page on the inside of the cover, 3 pages credits, 1 page SRD and 1 page back cover.
The Pdf for the rural village Swallowfeld consists of 37 pages: 1 page front cover, 1 blank page on the inside of the cover, 3 pages credits, 1 page SRD and 1 page back cover.
The pdf is 51 pages long, 1 page front cover, 1 blank page on the inside of the front cover, 2 pages credits, 1 page table of contents, 1 page OGL, 1 page back cover and an accompanying blank page on the inside of the back cover. That leaves 43 pages of gaming content.
Retribution is extensively bookmarked for ease of reference; all the statblocks also have flavour-text describing the monsters/enemies as well as summaries of the obtainable treasure at the end of each part, making the adventure very easy and comfortable on the DM.
By Thilo Graf. The second instalment of Raging Swan‘s TRIBES-series of supplements is 23 pages long.
In those times and places where volcanoes and chasms throw out fire and smoke unto the lands, one can sometimes find great rocky ellipsoids scattered upon the slopes and and fields. In the wake of eruptions, as the earth quiets, these eggs of lava rock remain standing, as if spewed out with the fire from the deep bowels of the earth.
This first impression is cemented further by one page containing 6 feats the tribe uses for their distinctive combat style. They are cool, atmospheric and not over-powered. Nice!
Herein is presented an unusual and atmospheric place to explore. As usual, 0one Games’s technical ability shines with especial mention due to the ‘water’ overlay, showing what you’d see of this sunken city from above the water – anyone who’s gone diving or even snorkelled will appreciate how different things look from above and below water!
It’s going to be hard not to compare Iron Dynasty: Way of the Ronin with Wu Xing: The Ninja Crusade, given how strong of an impression that game made on me, and how recently it was that I reviewed it.
Hello everybody once again! With the Questhaven patronage project approaching commission, I’m going to take a closer look at all the race-books published by Rite Publishing for PFRPG so far.
For reasons I’ve never completely grasped, there have always been far more low-level adventures than mid- to high-level ones. I suppose it has a lot to do with the fewer number of variables in play when dealing with 1st to 3rd-level characters compared to, say, 9th to 12th-level characters, especially in old school RPGs, where mechanical balance isn’t a significant aspect of their design.