Role Playing Games

Tommy’s take on Age Past Preview.

Age Past is an upcoming fantasy RPG by Jeff Mechlinkski, and I have been given the opportunity to preview the book. Now, this is just that, a preview…I won’t be doing a full review here. The PDF I was given clocks in currently at 253 pages, with some material still missing as well as several placeholders for art. The estimated completion date is September 2011, so I think they still have time.

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Wedding Knight

The introduction to this adventure provides an apposite reminder: in a game in which dynasties and bloodlines and the good of your House feature large, weddings are going to be very important events indeed.

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Coliseum Morpheuon

A quick glance at the cover and interior shows you that CM is a full-color book, and a beautiful one at that – both the full-color artworks and the formatting are beautiful to behold and easy to read. That being said, let’s jump into the action. The pdf kicks off with an informative introduction on the subject matter of the plane of dreams in literature and gaming that serves to provide both nice recommended readings as well as lead into the first chapter.

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War of the Dead: Chapter 1

War of the Dead Chapter One is the first leg of the War of the Dead campaign epic for Savage Worlds by Daring Entertainment. To be clear: Chapter One is actually 13 adventures, of which there will ultimately be 52 (not counting one sheets, which Daring has begun to release). It is a modern setting, set during a zombie outbreak, and you can buy them in bits or you can buy all of Chapter One as a package. I’m going to save you the trouble: Like Savage Worlds and zombies? Go buy the bundle. I’ll even link to it for you.

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Blades, Dungeon Dwellers & Dragons

Another in Misfit Studios’ line of microsupplements, we get 5 magic blades. The introduction informs us that each Blade’s powers should be hidden, and gives guidelines on researching them…complete with a table to roll on (there is a unique one for each blade), detailing just how much information the researcher finds. A Critical Failure means that they get it ALL wrong. This is a great concept, but stumbles just a bit in execution: If they players roll it, they will know they got a Critical Failure, and will suspect something. If the GM rolls it, they essentially lose the right to use a benny to modify the roll, which some could construe as unfair. Other than that, I love it…and I have been told by the author that a benny solution is coming soon.

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