Apocalypse Prevention Inc.
By Tommy Brownell Apocalypse Prevention Inc. is a cool game that was offered up as part of the awesome Haiti […]
By Tommy Brownell Apocalypse Prevention Inc. is a cool game that was offered up as part of the awesome Haiti […]
At it’s heart (?), Vade Mecum is a fairly standard RPG companion/expansion book, and is well suited to those who got their feet (or pseudopods) wet with the main CthulhuTech book, decided they liked it and wanted to go deeper into the game world.
By Christopher W. Richeson In Short, The Creature Catalog offers monsters, important NPCs, templates, hazards, and other options to help
By Zachary Houghton Recently, I had the opportunity to play and review the newest role-playing game from Rogue Games, Shadow,
The world of Athas is a twisted, barren landscape composed of little more than blood, sand, and an iron determination
Savage Suzerain is a cross-genre RPG done by Savage Mojo and Cubicle 7. The basic idea behind it is to
I don’t know if you’ve heard or not, but Green Ronin – makers of Mutants & Masterminds – landed one
Providing material that will empower the GMs and player’s imagination is probably the best way to keep a game alive
Savage Worlds was originally written by Shane Hensley, the creator of the very successful Deadlands roleplaying game in the 1990s.
Apparently I review a lot of supers games these days, and the latest in that field is the Smallville RPG, newly