gms
The G*M*S Magazine Podcast Episode 108–Machinations with James Desborough
I think it’s fair to say James Desborough is one of the most controversial and outspoken writers out there. His views on theism, sexism and politics have gained him a fair number of detractors who are just as outspoken as he is. Sometimes more.
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G*M*S Magazine turns three!
Yes friends, three years ago G*M*S Magazine started as a means to write my own reviews and stir up some interest in games, as well as get new games to write the reviews of.
As it turned out, I didn’t get anywhere as many games as I thought I would, I got more reviews than I thought I could and the website became bigger than I ever thought possible.
The G*M*S Magazine Podcast RPG Edition Episode 32 – Marvel Super Heroes RPG
Powered by the Cortex system, the game has been designed to be a storytelling experience with plenty of flexibility to fit the Marvel Universe in it and allow both players and GMs to enjoy heroic adventures at any level.
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The G*M*S Magazine Podcast Episode 31–Sentinels of the Multiverse (and more!)
This is a rather special episode because is the first episode with Lorien Green, our new co-host, who will lend a brain (we needed one of those!) and a dose of common sense (also lacking so far!) to the podcast.
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The G*M*S Magazine Podcast – Episode 28
In this episode Dale and I talk about Conception and the state of affairs for the indie conventions in the UK. Also talk about art direction and looks in RPG books. The conversation will take a more thorough and professional approach with Jon Hodgson, who was absolutely fantastic at answering rather tricky questions.
The G*M*S Magazine Podcast Episode 14
First, though, a bit of an announcement that has only reached this humble podcaster in the last 48 hours. G*M*S Magazine and the G*M*S Magazine Podcast have been awarded with the Game Genius Gold Awards for the best Game Blog Company and Best Game Podcast.
The G*M*S Magazine Podcast Episode 13
In this rather chaotic episode we have a review of a couple of games that Mark and I have been playing recently. We also have two interviews with some of the hottest names in the games industry today.
Raging Swan Press releases Stock Art: Shields
Raging Swan Press is delighted to announce the launch of a new art line designed for publishers, GMs and players:
Starting a duet RPG Campaign
This column will focus on the process of starting a duet campaign, especially for someone who isn’t that experienced of a GM, perhaps even someone who has never GMed before. In many ways, duets are a great opportunity to try to GM. You have one player and usually this is a significant other or good friend who isn’t going to give you a hard time.