Feb 162017
 

clichesHow many times have we seen the same clichés in RPGs? How many more times will we have to endure them?

Truth is that clichés have a reason to exist because they make life easy for the writer or player, so it is not surprising that we see them so often. However, overuse and simplification have made those clichés to become really tired and boring.

Even though they do have a place and a time, usually it is not the correct place or time when they are used and we find too many of them in our games.

In this episode, Jim and I discuss what clichés should never be seen again in our games and why.

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Oct 052016
 

compare-communication-across-culturesMany people try to portray cultures in their games. Whenever a game has a setting, the description of their cities, countries, societies… they are meant to have cultures.

But that is not something most games do well.

When you scratch the surface of any setting, there are massive gaps that are not easy to fill and subtract from the understanding of how the world works. How can one create new material that is congruent and of good quality if we don’t understand where the cultures that shape our worlds come from?

Thank goodness, Jim is an anthropologist and he can answer a few questions on that front!

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Jun 262016
 

unitedMost people believe that we are into a very inclusive hobby that helps people come together and bind us into friendships and a community that is supportive and welcoming.

Yet, during the last few years I have seen that community fragmenting and becoming very, very toxic in many areas.

So, have games lost their ability to unite the geeks? Have we lost whatever common element we used to have that made us a cohesive community?

Because I think we have lost something along the way…

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Jul 072015
 

game_overPlaying RPGs is a source of joy and entertainment for those who play them, but sometimes, just sometimes, things don’t go according to plan. Sometimes there’s someone who ruins your game.

And it can be you ruining it and not even realise.

In this episode, Jim Pinto and I talk about some of the bad experiences we’ve had at the table with our worst game sessions and we air some dirty secrets, as well as a few tips on how to stop it when “it” goes awry.

And we swear a bit in this episode. Sorry…

Hope you enjoy the show!

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Mar 152015
 

smoothRunning a game is not an exact science. Not even sure it is a science but sometimes it feels like it because you have to experiment a lot to get the desired results. And then you have to try again in a different group to get results and you might not get the results you wanted because… well, because people.

And yet we do learn to keep our games smooth so they are fun for everyone involved. Or we try.

In this episode we are going to give you our view and take on how to make that happen. We’ll tell you our techniques, some more controversial than others, and our approach.

Hopefully you’ll find it useful!

Also, please please please take a look at the Shadow of the Demon Lord Kickstarter that’s going on as this podcast comes out. It’s truly superb and, just in case you need any more reason, we talk about it in this episode too!

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Dec 072014
 

moralityandethicsimg[1]There is a lot to be said for ethics in games journalism. The fact is that it’s a very grey area because most of the journalism that goes on is done by amateurs for the love of it. Whether it is for boardgames or roleplaying games, there are just a handful of professional websites that are businesses.

And those numbers are *tiny* compared with the number of bloggers and video-bloggers out there. People writing reviews, articles and giving opinions about games of all sorts.

But are we an ethical lot? Probably not, though we also probably try our best and we’re not unethical maliciously.

There’s just not an established code of ethics in our media and, let’s face it, we all do what we want to do.

So what’s the solution?

We discuss some options in this episode.

Hope you enjoy the show!

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