Apr 132014
 

legendary_gamesLegendary Games has been creating Pathfinder material for a while now and they do indeed know what they’re doing. Our very own Endzeitgeist has written numerous reviews of their products and more often than not he’s very complimentary, which is a good sing indeed!

It seems that now they’re setting themselves up for something bigger and better than anything they’ve done before and for that they’re in Kickstarter.

They have teamed up with Rogue Genius Games, Kobold Press and Dreamscarred Press to create an amazing looking compendium of books to expand on the Pathfinder Mythic rules. Three books, no less.

I had the pleasure of interviewing Rachel Ventura and Jason Nelson and got to ask them a lot of questions about the project, their company, their future and a lot more.

Hope you enjoy the show!

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Jan 212014
 

hero_forgeBy Paco Garcia Jaen

I’ve been waiting for Hero Forge for years and years and years and years. A company that can produce customised and bespoke  minis, printed on demand and to a such a high standard that there is no difference between those minis and those produced by more established companies.

At least that’s what they claim and that’s why I thought it’d be a good idea to invite the two instigators and chief thinkers of the company to find out what their plans are, what sort of miniatures, the artwork behind the minis, how are they going to avoid problems in the future and also what plans they have for the future!

Joshua Bennet and Teagan Morrison joined me to discuss all sorts of things and face some unnerving questions they probably weren’t expecting!

Hope you enjoy the show!

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Oct 222013
 

keep-calm-and-improvise-13By Paco Garcia Jaen

The first in this series of episodes in which me, Paco and my better co-host, Vickey talk about RPG stuff. Not reviews, not Kickstarter projects and not too much nonsense either (thought, come on… it’s me! Some nonsense must be included!).

In this episode we talk about how to give feedback to both players, writers and GMs after a game.

There is also another installment of Reading to Rob, in which I lend my accent and rather strange diction and read a story. To commemorate the fact that they were awesome beyond belief, scary as hell and tremendous story tellers, I’ll read in each RPG room a Brothers Grimm story. Really, really grim.

And we also discussed how to improvise. What happens when your group of players decide to do something totally unexpected and leave you wondering what to do?

So get your drink, sit back, relax and be comforted by the fluffy cushions on the sofas of the RPG room!

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Oct 062013
 

last_episodeBy Paco Garcia Jaen

Welcome back friends to the last episode of the G*M*S Magazine Podcast.

Every since the podcast started, and that’s over three years ago now, I’ve been addicted to it. What started as a once a month endeavour quickly became twice a month, then weekly, and then more often than that with various different shows.

We’ve had dozens of interviews with amazing people and amazing games. Some terrific Kickstarter projects and some not so great, but all taught us something.

Now things have to change. Unfortunately I don’t have time to look after the production of the podcast, the videos and the main site, so need to delegate and, at the same time, take the opportunity to diversify too.

So the podcast goes away, but not the podcasting channel. In fact, that is going to grow.

From now on, the Podbean account we have, since it’s a lot bigger and has more storage space than I can fill in one month, will become a podcast channel.

What does that mean? It means you’re going to get more episodes of more shows about more subjects and topics of gaming interest.

We’re going to have as many Rooms as G*M*S Magazine Mansions can host. Starting with The Boardgame Room, The RPG Room, The Boardgame Interviews Room and RPG Interview Room, The Boardgame Review Room… And more rooms to come!

In one iTunes or RSS feed, you’ll get all those shows. If they are of no interest to you, then just delete it and the next one will be interesting. Just like a TV or Radio channel, you’ll have a variety of shows and you can listen to those that are interesting to you and ignore those that aren’t.

This means there’s space for more rooms and if you want to have your own room and your own show, we should talk. Basically I’d like to give people out there the chance to have their own podcast without having to pay for any hosting.

So there you go.

The last episode and the last farewell, but not the last goodbye!

ITunes-logo15222222 Click here to download this episode of the G*M*S Magazine Podcast.

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Sep 152013
 

Pirates_and_dragonsSecond podcast of the day and second Kickstarter project, this time a Roleplaying game from Cakebread & Walton, Pirates & Dragons.

I had the pleasure to catch up with Pete Cakebread, which I was really looking forward to indeed. I met, really briefly, him at Conpulsion in April and didn’t get the chance to share a cup of coffee with him. I have promised myself next Conpulsion I’ll share a pint instead. That should help!

With Airship Pirates and Clockword and Chivalry as an introduction card, Cakebread & Walton have demonstrated they can live up to their slogan: Purveyors of fine imaginings.

During my research, it became clear that Pirates & Dragons is more than “Jonny Depp meets Gary Gygax”. There’s a reason for the dragons to be there, and a reason for the pirates. Very good reasons.

So you better listen to them!

As usual, your feedback is most appreciated, so please do feel free to email us on podcast@gmsmagazine.com and let us know what you think!

Look forward to hearing from you and hope you enjoy the show!

ITunes-logo152222 Click here to download this episode of the G*M*S Magazine Podcast.

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Thank you for your support

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Sep 062013
 

In this RPG podcast episode we talk about GenCon 2013By Paco Garcia Jaen

Once again, friends, we’re recording our RPG podcast and this time, after Vickey has had the chance to recover from a busy schedule, we talk GenCon.

You might think by now that you’ve heard every update about the convention you need, but we couldn’t miss the chance to have a go and tell you thinks you might not have heard.

Vickey had, for the first time, her own products to sell in GenCon and the experience has been very different for her as a trader, so her perspective brings a new way of looking at the convention and how to organise it.

But also we discuss what’s about GenCon that is so infectious and exhilarating.

Why aren’t there any other conventions that transmit the feeling of excitement and the buzz that GenCon Does?

As usual, your feedback is most appreciated, so please do feel free to email us on podcast@gmsmagazine.com and let us know what you think!

Look forward to hearing from you and hope you enjoy the show!

ITunes-logo152 Click here to download this episode of the G*M*S Magazine Podcast.

If you have enjoyed this podcast, please consider donating a small amount of money to help us with the on-going costs of hosting the website and podcast.

Remember you can follow us on Twitter and Google+!

Thank you for your support!

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