Many people try to portray cultures in their games. Whenever a game has a setting, the description of their cities, countries, societies… they are meant to have cultures.
But that is not something most games do well.
When you scratch the surface of any setting, there are massive gaps that are not easy to fill and subtract from the understanding of how the world works. How can one create new material that is congruent and of good quality if we don’t understand where the cultures that shape our worlds come from?
Thank goodness, Jim is an anthropologist and he can answer a few questions on that front!
Thank you for your support.