Feb 282017
 

Mindjammer_books_featured_image

 

Mindjammer has been a favourite of mine since before it came out in its current edition. I read the novel before I knew the game and loved it and now it is my go-to Science Fiction game.

And that is because Sarah Newton, as well as being a good friend, is for me the most talented writer and designer out there.

Yes… in the world.

When Sarah carried out her rather successful Kickstarter campaign, one of the stretch goals was a conversion of the Mindjammer game into the Traveller system.

Since I am not an expert on Traveller, I was very curious to know how a game with a system as open as FATE could be converted to a system that is a lot more rules-heavy and relatively restrictive as Traveller.

And now you can find out too.

Hope you enjoy the show!

You can find us in iTunes, Stitcher or download the episode.

If you have enjoyed this podcast, please subscribe and remember you can follow us on Twitter and Google+!

Thank you for your support.

Feb 252017
 

Casual gamers are, in my opinion, the bread and butter of any hobby. The vast majority of any hobby’s follower is a casual person who enjoys whatever it is on an ad-hoc basis.

And of course the presence of casual gamers has an impact on the gaming experience. If anything because the level of commitment of a casual gamer is never going to be the same and thus they might not engage or otherwise participate in the same way as a more hard-core gamer.

And it would seem that can be a frustrating thing for some. Like Jim.

In this episode we actually get to disagree a fair bit about it, for I think casual gamers are a good thing and it is the responsibility of the person around the table to control how they behave.

In this episode it becomes even clearer that Jim is the nicest of us two!

You can find us in iTunes, Stitcher or download the episode.

If you have enjoyed this podcast, please subscribe and remember you can follow us on Twitter and Google+!

Thank you for your support.

Feb 162017
 

clichesHow many times have we seen the same clichés in RPGs? How many more times will we have to endure them?

Truth is that clichés have a reason to exist because they make life easy for the writer or player, so it is not surprising that we see them so often. However, overuse and simplification have made those clichés to become really tired and boring.

Even though they do have a place and a time, usually it is not the correct place or time when they are used and we find too many of them in our games.

In this episode, Jim and I discuss what clichés should never be seen again in our games and why.

stitcher-logo-300x145342222222222222[1] ITunes-logo15222222222222222222222
Click here to download this episode of the G*M*S Magazine Podcast.

Remember you can follow us on Twitter and Google+!

Thank you for your support.

Oct 052016
 

compare-communication-across-culturesMany people try to portray cultures in their games. Whenever a game has a setting, the description of their cities, countries, societies… they are meant to have cultures.

But that is not something most games do well.

When you scratch the surface of any setting, there are massive gaps that are not easy to fill and subtract from the understanding of how the world works. How can one create new material that is congruent and of good quality if we don’t understand where the cultures that shape our worlds come from?

Thank goodness, Jim is an anthropologist and he can answer a few questions on that front!

stitcher-logo-300x145342222222222222[1] ITunes-logo15222222222222222222222
Click here to download this episode of the G*M*S Magazine Podcast.

Remember you can follow us on Twitter and Google+!

Thank you for your support.

Jun 262016
 

unitedMost people believe that we are into a very inclusive hobby that helps people come together and bind us into friendships and a community that is supportive and welcoming.

Yet, during the last few years I have seen that community fragmenting and becoming very, very toxic in many areas.

So, have games lost their ability to unite the geeks? Have we lost whatever common element we used to have that made us a cohesive community?

Because I think we have lost something along the way…

stitcher-logo-300x1453422222222222
ITunes-logo15222222222222222222222 Click here to download this episode of the G*M*S Magazine Podcast.

If you have enjoyed this podcast, please consider becoming one of our Patreon sponsors. Thank you for your support.

Remember you can follow us on Twitter and Google+!

Thank you for your support.

Jul 072015
 

game_overPlaying RPGs is a source of joy and entertainment for those who play them, but sometimes, just sometimes, things don’t go according to plan. Sometimes there’s someone who ruins your game.

And it can be you ruining it and not even realise.

In this episode, Jim Pinto and I talk about some of the bad experiences we’ve had at the table with our worst game sessions and we air some dirty secrets, as well as a few tips on how to stop it when “it” goes awry.

And we swear a bit in this episode. Sorry…

Hope you enjoy the show!

stitcher-logo-300x145342222222222 patreon4242222222
ITunes-logo15222222222222222222222 Click here to download this episode of the G*M*S Magazine Podcast.

If you have enjoyed this podcast, please consider becoming one of our Patreon sponsors. Thank you for your support.

Remember you can follow us on Twitter and Google+!

Thank you for your support.