Interview: Doomsong with Jack Caesar

Doomsong is a Roleplay Macabre set in a world on the cusp of a Biblical apocalypse. The dead are being turned away at the gates of Heall, giving them no choice but to return to the world above.

You must subdue them, no matter how they feel about this arrangement. Inspired by medieval folkhorror, the Four Horsemen of the Apocalypse and European mythologies, these two beautiful hardback books are filled with artwork by the incomparable Moritz Krebs.

Doomsong: Lord Have Mercy Upon Us puts tense horror at the heart of everything it does, giving GMs and party members alike an unforgettable experience. It is a system that prioritises player choice: will you brave the horrors of combat, parley obscene enemies into tenuous allies, or employ profane powers to twist the world about you? No choice is without risk, and you must weigh your strengths against the frailty of your mortal frame.

In Doomsong, you play as gravediggers, members of the oldest guild in Painyme. Your organisation accepts anyone: highborn and low, from those skilled in swordsmanship to the very dregs of society. Creating a gravedigger is simple. You start by discovering your character’s Origin—the social strata into which you were born—and then proceed by following the Life Paths that appear before you. Along the way, you make hard choices and suffer the whims of fate.

Lord Have Mercy Upon Us is a full campaign full of story hooks, including 3 main storylines that span an entire map and countless smaller encounters, interesting characters, dangerous creatures and mysterious locations. Half a lifetime ago, the borderkingdom of Lethe vanished overnight, stolen by a blasphemous entity of untold power: Father Plague, Lamentide of Pestilence. It has long been foretold that the coming of Pestilence will mark the beginning of the End Times. So it has come to pass.

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About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

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