Cubicle 7 releases Victoriana 3rd Edition!
Victoriana – a world of high adventure and intrigue in an age of sorcery and steam! The year is 1856 […]
Victoriana – a world of high adventure and intrigue in an age of sorcery and steam! The year is 1856 […]
We are back with another interview full of goodness and gaming stuff you might not know about!
The G*M*S Magazine Podcast Episode 105–Radical Approach Read Post »
Richmond, VA – A local gaming and publishing company has formally launched a Kickstarter campaign on June 15th, seeking support
It might sound like a bad thing to say but let’s face it; a lot of roleplaying games are really two-dimensional. You have sword fights, defeat the monsters and bad guys, solve mysteries and blast about in high-spec ships popping bolts of light at the enemy. There’s magic and explosions and lasers and bombs and monsters and…. that’s pretty much it.
Tips on creating moments of high drama in an RPG Read Post »
Pretty much any and every roleplaying gamer has, at some point, wanted or thought about write an RPG. And most
UK Games Expo Seminar: Write your own Roleplaying Game Read Post »
This episode brings you an interview with Vickey and Robert Beaver from Obatron Productions.
You might know Vickey as she is a regular in the show and co-hosts the RPG episodes, but I wanted to have them both to talk about their company and recent Kickstarter for their Savage Worlds campaign setting Tunse’al.
The G*M*S Magazine Podcast Episode 103–Obatron Productions with Vickey and Robert Beaver Read Post »
It is no secret that I like zombies. If they were real, I’d pet them. However, even I must admit that in the last few years they’ve been done to death and even the latest TV series based on successful comic books use them as a means to study human relationships and introspection, not as a credible enemy unless they’re for opportunistic plot advancement.
The G*M*S Magazine Podcast Episode 102–I Am Zombie with Mark Rein-Hagen Read Post »
Steve Jackson is one of the most famous names in gaming. Two extremely influential game designers and entrepreneurs share the name though they live on opposite sides of the Atlantic.
Therefore having someone at the UK Games Expo who could give us a glimpse into what it is like to run the company that brought us Munchkin, GURPS and many others was a real treat.
Andrew Hackard, from Steve Jackson Games, at the UK Games Expo Read Post »
Gaming can manifest in many ways and it can make us do some very strange things, like web series.
We have had other web series in the past when we had Joanna Gaskell for an interview about her web series, and now we have another producer with a very different offering.
The G*M*S Magazine Podcast Episode 99–Game Knights with Javier Palenzuela Read Post »
This module is 24 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages SRD and 2 pages advertisement, leaving us with 17 pages of content, so let’s take a look!