The concept is that five benevolent factions with fancy names all want to mould the city of Waterdeep into their own little version of Utopia, and there’s eleven Lords that you can choose from to lead your own little army of spies.
Playing Games edition of the podcast and in this episode we have the pleasure of talking to Steve Kenson, creator of numerous games, including Mutants and Masterminds.
I’m not going to belabour many of the details of gameplay, since I covered that ground with Wrath of Ashardalon and Castle Ravenloft reviews. I invite you to read those, as they’re exceptionally brilliant (if I do say so myself, and I do) and explain the core mechanics of the series. In this article, I am going to talk about what makes this game different, and so much better than the both of them, and what makes the series worth owning either in part or, as I do, in whole.
In this unboxing video I am going to show you the contents of Madness At Gardmore Abbey, a Dungeons & Dragons 4th Edition adventure for Heroic Tier. I haven’t played the adventure, so will not comment on the quality of the encounters or the plot, but I will let you know what the contents are like in terms of quality and if they are appropriate oro not.
Amidst a race for being the first one to break the rules and announce the announcement of the worst kept secret and most rumoured piece of news in the gaming industry (and many others!), today we found out that Dungeons & Dragons is getting a rework.