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Lords of Waterdeep

As a lover of Dungeons & Dragons, and since I have loved all the Wizards of the Coast boardgames hat have been released so far, getting Lords of Waterdeep was pretty much an instinctive reaction more than an informed decision.

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Lords of Waterdeep

The concept is that five benevolent factions with fancy names all want to mould the city of Waterdeep into their own little version of Utopia, and there’s eleven Lords that you can choose from to lead your own little army of spies.

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Legend of Drizzt review

I’m not going to belabour many of the details of gameplay, since I covered that ground with Wrath of Ashardalon and Castle Ravenloft reviews. I invite you to read those, as they’re exceptionally brilliant (if I do say so myself, and I do) and explain the core mechanics of the series. In this article, I am going to talk about what makes this game different, and so much better than the both of them, and what makes the series worth owning either in part or, as I do, in whole.

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