Podcast Episode – The Boardgame Review Room: Core Worlds
Core Worlds was published by Stronghold Games in 2011 and was designed by the – rather talented – Andrew Parks. […]
Podcast Episode – The Boardgame Review Room: Core Worlds Read Post »
Core Worlds was published by Stronghold Games in 2011 and was designed by the – rather talented – Andrew Parks. […]
Podcast Episode – The Boardgame Review Room: Core Worlds Read Post »
I got this game because Stephen Buonocore sold it to me. Literally.
I was in Spiel last year, went to see the man, saw he had a ton of really cool games and asked him “What should I buy from you that’s good?”.
Podcast Episode – The Boardgame Review Room: CO2 from Stronghold Games Read Post »
It is a well known fact the board game world is full of pretty amazing people. Resilient, creative, clever, friendly… Quite frankly it’s a joy to behold.
Of course sometimes you find the odd weirdo who is not pleasant and who you’ll try to avoid for the rest of your life.
Stephen Buonocore couldn’t be further from that sort of people. He is one of the most approachable, genuine, clever and shrewd people the gaming world has ever seen.
Podcast episode – The Board Game Interview Room: Stephen Buonocore from Stronghold Games Read Post »
Those of you who have read my review of the base game are by now more than aware that it is one of my favourite games, so when an expansion was announced it was a slam for me. This expansion brings the galactic orders that we had seen on the prestige cards in the base games, to new heights as you vie for influence with these powerful institutions.
Core Worlds released in 2011 and marketed as “A deck-building card game of intergalactic conquest” was a game I came to with very high hopes. I had grown weary of bland deck builders but still liked the idea of deck building in concept. Core worlds is themed around the decay of the civilization and your journey from being a barbarian star empire on the outskirts of its boards, to amassing your own power and making a bid to conquer the core worlds of this once great empire for your own.
By Paco Garcia Jaen The second episode of the G*M*S Magazine videos with the interviews we conducted in Essen is
The second episode of the G*M*S Magazine podcast with the interviews we conducted in Essen is now here and ready for you. In this show we have another 6 interviews with some of the best and most interesting companies and their products.
A fun and frantic cooperative game for 3-6 players,designed by Brian, Sydney, and Geoff Engelstein Space Cadets – more fun
Announcing another great Stronghold Games’ release… Space Cadets Read Post »
Welcome to the second episode of the G*M*S Magazine. The G*M*S Magazine podcast brings you reviews, interviews and opinion pieces
today’s interview is with someone that you may not have heard of, but someone that deserves recognition. David is an incredibly talented graphic artist and game designer who has worked with companies such as Grindhouse Games, Stronghold Games, and White Goblin Games on games such as the prolific ‘Incursion’, the recently reprinted and updated ‘Survive!’, and the soon to be released horrorfest, ‘Dark Darker Darkest’