Mark Rein-Hagen and Vampire TM V5 controversy
Even before Mark Rein-Hagen re-joined White Wolf to work on the fifth edition of Vampire The Masquerade, the game was […]
Even before Mark Rein-Hagen re-joined White Wolf to work on the fifth edition of Vampire The Masquerade, the game was […]
By Paco Garcia Jaen Onix Path has created some of the most iconic and popular roleplaying games out there and
Podcast Episode – The RPG Interview Room: Beast The Primordial Read Post »
It came to me recently that generally, when we play an RPG, we have no problem killing anything that threatens us. Organic or not, aberration or natural creature, extraplanar or our very own kin. If we jump on a fight in a game, we’re able to kill our enemy without even blinking an eyelid in contemplation or remorse.
Why?
It is no secret that I like zombies. If they were real, I’d pet them. However, even I must admit that in the last few years they’ve been done to death and even the latest TV series based on successful comic books use them as a means to study human relationships and introspection, not as a credible enemy unless they’re for opportunistic plot advancement.
The G*M*S Magazine Podcast Episode 102–I Am Zombie with Mark Rein-Hagen Read Post »
So why write anything about RPG’s? Maybe this question isn’t very easy to answer. After all everyone has an opinion, everyone had a system they champion and everyone has fun playing at what they are playing. So then why does it matter?
I met Nathan D. Paoletta in 2011 when I was living in Chicago. We shared a few beers and I had a peak at his insightful thinking and his wits. Sharp, I can tell you! Later on I proceeded to back his Kickstarter project and I was really pleased I did. But that’s for another review. So when I found, literally by chance, Annalise when I visited Conception 2012, I just had to have it. And I haven’t regretted it!
Annalise: Stories of Pain, Hunger and Redemption Read Post »
When I heard about Designers & Dragons from Mongoose, I downloaded it right away. I started to read it and after a while I had to stop. I just couldn’t continue. I had to go and buy the paper version of the book. My fascination with role playing games has increased by understanding the politics and history behind them.
By Paco Garcia Jaen I have never understood why there aren’t more women old and young playing role playing games.
This instalment of the TRIBES-series is 34 pages long, 1 page front cover, 1 page blank inside of front cover, 1 page overview, 1 page editorial, 1 page ToC and SRD, 1 page introduction on how to read stat-blocks, 1 page ad and 1 page back cover. That leaves 26 pages of content.
Too often, game masters design their worlds around “the basics”. Elves inhabit the woods; dwarves live in the mountains. While this may have worked well for Tolkien, it has simply been done to death. Oh, it can be nice at first, because everyone can easily figure their background, but eventually it gets dull. Why not start out with a new beginning?