Many people try to portray cultures in their games. Whenever a game has a setting, the description of their cities, countries, societies… they are meant to have cultures. But that is not something most games do well. When you scratch the surface of any setting, there are massive gaps that are not easy to fill […]
This adventureaweek.com product is 28 pages long, 1 page front cover, 1 page editorial, 2 pages SRD, leaving 24 pages of module, so let’s check this out!
This pdf from Louis Porter Design is 166 pages long, 1 page front cover, 1 page editorial, 4 pages ToC, 1 page SRD, 2 pages char-sheet, 2 pages mini-monster-sheets, 1 page condition tracker, 1 page combat & initiative tracker, 1 character advancement tracker, 4 pages of advertisements, leaving 148 pages of content, so let’s check it out!
This pdf from Headless Hydra Games is 167 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving a whopping 164 pages of content for the setting, so let’s check out HHG’s City of Mages!
Kickstarter is responsible for many things nowadays. More and more, small publishers and game designers in the USA are turning to that site to realise their projects and bring them to life. Azamar has been one of those projects that was successfully funded. From the start Azamar promised great things and from the offset looked gorgeous.