G*M*S Magazine turns three!

Yes friends, three years ago G*M*S Magazine started as a means to write my own reviews and stir up some interest in games, as well as get new games to write the reviews of.

As it turned out, I didn’t get anywhere as many games as I thought I would, I got more reviews than I thought I could and the website became bigger than I ever thought possible.

Dragonmeet interviews with Sarah Newton and Stuart Boon

If you thought we had forgotten Dragonmeet, you were wrong. If you had forgotten Dragonmeet, tutt tutt! First of all interview with author, designer and friend Sarah Newton. We talk Mindjammer, Achtung Cthulhu and some more, though it’s not long interview, just to leave you wanting for more! And then also an interview with no […]

The G*M*S Magazine Episode 65 – Sarah Newton and Mindjammer Press

You might remember that a few episodes ago we started a discussion about art and role playing games. At the time, we had some difficulties with audio and Rob couldn’t stay online due to bad internet connection.

This time, Rob is in a much better place and can talk for ages about the subject, so we can hear what he has to say. And some of the things he says are very, very interesting, even if I have to throw a few challenging questions back at him!

Mindjammer Press announces a new home for Mindjammer

Mindjammer returns! Mindjammer Press, a new roleplaying and fiction imprint, has announced its plans to publish the Mindjammer roleplaying game, the far future transhuman space opera setting, and fiction lines. “This is a very exciting opportunity,” said Sarah Newton, owner of Mindjammer Press and author of the ENnie Award-winning setting and fiction line. “We’ve taken […]

Mindjammer–A new kind of Science Fiction

By Paco Garcia Jaen I will make this clear. I am not much into Science Fiction. I am a Fantasy guy. Tolkien, Feist, Weis, Martin… I like my dragons, magic, armours and all sort of fantasy things. I haven’t read a Science Fiction novel since I read “The Weavers of Hairs” (or however it was […]

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