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Unboxing: Dominare, from AEG

Another game in the city of Tempest game from Alderac Entertainment Group, Dominare.

Designed by Jim Pinto, Dominare puts the players in the place of conspirators aiming to control the city. Use your agents and expand your influence and control the metropolis that many say is the biggest city in the world.

Now all this sounds very well and proper, but is the game worth the amount of money you have to pay to get your hands on it?

Let’s find out!

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Unboxing: Guildhall

Released at Spiel 2012 – at a push because of customs delaying the delivery of the games – Guildhall, from AEG, has been very well received and, with a short play time and simple rules, was very promising from the start.

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[Review] D-Day Dice

The whole idea of the game is that you play Australian, French, American, and British forces attempting to storm a beach and take out a Nazi bunker. This is accomplished by rolling dice every turn in order to gain resources which will allow you to progress through the mine-laden terrain.

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[Review] Trajan

Trajan is a game from the labyrinthine mind of designer Stefan Feld, who also sired Castles of Burgundy, amongst others, into an unready world. Like many of his oeuvre the connection between the actual gameplay and the goodest of good emperors is perhaps tenuous, but you don’t buy a box of this many pastel wooden bits for a gung-ho weapon wielding imperial simulation, you buy it for the chance to experience the interlocking mechanics brought forth from the designers brain, and, given time, hone or even perfect your use of them.

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Review: Tzolk’in

You can’t sit down at a table to play Tzolk’in without immediately noticing the big draw- and the thing that sets it apart from its numerous mechanic-sharing brethren- the huge functioning cog-wheels embedded in the board, baring their teeth at you in a brazen attempt at intimidation. Let’s put those aside for one moment however, and pretend giant wheels are run-of-the-mill.

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Fantastiqa review

Fantastiqa is a competitive story-telling game for two to four players who will need to travel from land to land subduing beasts and creatures in order to recruit them and get their help to go on quests that will bring glory, and therefore victory, to the first player who caries out a number of quests.

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