Dragon Rampage Unboxing video
By Paco Garcia Jaen Eagle and Griffin games bring us this competitive game from Richard Lunius (though I think I […]
By Paco Garcia Jaen Eagle and Griffin games bring us this competitive game from Richard Lunius (though I think I […]
By Paco Garcia Jaen You are a feculent necromancer. Older than ooze and more powerful than death. I am not
This is a rather special episode because is the first episode with Lorien Green, our new co-host, who will lend a brain (we needed one of those!) and a dose of common sense (also lacking so far!) to the podcast.
The G*M*S Magazine Podcast Episode 31–Sentinels of the Multiverse (and more!) Read Post »
Kuźnia Gier, a Polish publishing company known for such games as Wolsung, The Witcher and last year’s Essen releases –
The basic idea is that the Ninja player(s) sneak into a castle, avoid, outwit, kill, guards, complete 2 secret missions and “get out of dodge”. I loved the sound of this very sneaky game and having played other AEGquality games, couldn’t wait to get stuck in.
Clever Mojo game pretty much started the boardgame craze in Kickstarter by successfully funding the rather excellent Alien Frontiers. It didn’t take them long to decide they would do the same with their following project, Sunrise City and they were right.
I’m not going to belabour many of the details of gameplay, since I covered that ground with Wrath of Ashardalon and Castle Ravenloft reviews. I invite you to read those, as they’re exceptionally brilliant (if I do say so myself, and I do) and explain the core mechanics of the series. In this article, I am going to talk about what makes this game different, and so much better than the both of them, and what makes the series worth owning either in part or, as I do, in whole.
By Dale Medhurst By Seth Jaffee and Tasty Minstrel Games First there was Dominion, and it was good….if a little
I have to say from the outset that this was one of the games that caught my eye from the word go ahead of Essen 2011, simply because of the fantastic artwork and design of the game. But it was not one that I immediately picked up because of the limited player range; most of my gaming is either in a larger group or two player. So I was very exited when Mark gave me the chance to review Singapore and I was not disappointed, when I eventually found the right number of players.
This week’s review subject is a 2007 game out of Germany, from MAG Games. I know, you’re thinking, “What the hell do I care about some German game from 5 years ago that I never heard of?” Well, it’s my stated goal to bring you news about games you may not know about that are worth your time. Well, Caveman is that game.