Tag: 7

Roleplaying and board games reviews, podcasts, videos and interviews

RPG review – The Secrets of Adventuring

By Endzeitgeist This massive compilation is 226 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 219 pages of content, so let’s check this out, shall we? The very first component of this pdf would be Jonathan McAnulty’s Divine…
Read more

An early review of Kuro

I have had my eye on this little beauty for a while, and when a couple of twitter people I follow started talking about it, I just had to ask if there was a way to get my hands on a review copy of it. Quite selfishly, I also wanted it to run the game at some point. I get a huge kick out of running horror RPGs, and my regular readers will know that I’m currently GMing a CP2020 game for my local gaming society. Seriously, they couldn’t have designed a game to grab my attention better, without rubbing some Steampunk all over it…

Doctor Who: Adventures in Time and Space Review

For someone who grew in a country where the Doctor was, and largely is, nothing but a name we know very, very little about, it only took me a few episodes of the series to get infatuated with the character and companions hopping from adventure to adventure. Even though I wasn’t all that keen on the actor portraying the Doctor, the story and extremely clever writing that came with it really got me hooked.

Doctor Who: Adventures in Time and Space RPG Unboxing

An RPG that takes a well known hero and brings him close to us and enables us to play those heroes take a great risk. The risk of disappointing us.

That is what Cubicle 7 has done with the Doctor Who: Adventure in Time and Space RPG, take a risk. Both because people will have great expectations of the game,and secondly because it is a dear license for the BBC and great care has to be taken to portray the much loved TV series as well as possible.

Unboxing: Dr Who Card Game

When a company does games well, jumping into a parallel side of the business with a different type of game is a risky strategy. Even though a well known license will attract people to the product, the reputation of both the product and the license puts a lot of pressure on the company to come up with a great game.