Category: RPG Podcasts

Roleplaying and board games reviews, podcasts, videos and interviews

Podcast Episode–The RPG Room: Improvising, Giving Feedback and Reading to Rob with Vickey Beaver

By Paco Garcia Jaen The first in this series of episodes in which me, Paco and my better co-host, Vickey talk about RPG stuff. Not reviews, not Kickstarter projects and not too much nonsense either (thought, come on… it’s me! Some nonsense must be included!). In this episode we talk about how to give feedback…
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The G*M*S Magazine Podcast Episode 123 – The last episode!

Welcome back friends to the last episode of the G*M*S Magazine Podcast. Every since the podcast started, and that’s over three years ago now, I’ve been addicted to it. What started as a once a month endeavour quickly became twice a month, then weekly, and then more often than that with various different shows.

The G*M*S Magazine Podcast episode 118 – Pirates & Dragons Kickstarter project with Pete Cakebread

Second podcast of the day and second Kickstarter project, this time a Roleplaying game from Cakebread & Walton, Pirates & Dragons.

I had the pleasure to catch up with Pete Cakebread, which I was really looking forward to indeed. I met, really briefly, him at Conpulsion in April and didn’t get the chance to share a cup of coffee with him. I have promised myself next Conpulsion I’ll share a pint instead. That should help!

The G*M*S Magazine RPG Podcast Episode 115 – GenCon recap with Vickey

By Paco Garcia Jaen Once again, friends, we’re recording our RPG podcast and this time, after Vickey has had the chance to recover from a busy schedule, we talk GenCon. You might think by now that you’ve heard every update about the convention you need, but we couldn’t miss the chance to have a go…
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The G*M*S Magazine Podcast episode 114–Marketing with Rabid Fanboy

I keep saying (and probably will for a long while) that Role Playing publishing companies (and gaming companies in general) are pretty bad at marketing. Sorry, but it’s true. There are no long-term campaigns, no creativity and very little lateral thinking thrown into the promotion and sales of games. Kickstarter is helping a lot since,…
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