Ppodcast Episode – The RPG Room: Campaign or no campaign?
And here we are again, in the RPG Room discussing if games should come with campaign material or just the […]
Ppodcast Episode – The RPG Room: Campaign or no campaign? Read Post »
And here we are again, in the RPG Room discussing if games should come with campaign material or just the […]
Ppodcast Episode – The RPG Room: Campaign or no campaign? Read Post »
Pixel Tactics was released by one of my favourite companies, Level 99 a while ago to great success, but not
Podcast Eposide – The Board Game review Room: Pixel Tactics Read Post »
Smash Up, published by Alderac Entertainment Group in 2012, has seen quite a success for a card game that, by
Podcast Episode – The Boardgame Review Room: Smash Up! Read Post »
GenCon is for many of us Europeans a Mecca of gaming we’ll never get to see. Though I hope to
Iello released Titanium Wars at Spiel 2013 and the theme and looks were enough to get me very interested. Then
Podcast Episode – The Boardgame Review Room: Titanium Wars Read Post »
Online conventions are a logical step in the socialising scene for a lot of hobbies. Probably any hobby, to be
Podcast Episode – The RPG Interview Room: Tre Grisby and L.U.G. Con Read Post »
Core Worlds was published by Stronghold Games in 2011 and was designed by the – rather talented – Andrew Parks.
Podcast Episode – The Boardgame Review Room: Core Worlds Read Post »
Recently we had the enormous pleasure of interviewing Martin Vaux, one of the co-designers of Lords of War and at
Podcast Episode – The Boardgame Review Room: Lords of War Read Post »
Sertorius is the latest offering from Bedrock Games and has been launched, much to everyone’s surprise, without any Kickstarter influence
Podcast Episode – The RPG Interview Room: Brendan Davis and Sertorius Read Post »
Lords of War was released to much acclaim at Dragonmeet in December 2012. And I mean to much acclaim because
Podcast Episode – The Boardgame Interview Room: Lords of War with Martin Vaux Read Post »