Rite Publishing–Races review
Hello everybody once again! With the Questhaven patronage project approaching commission, I’m going to take a closer look at all the race-books published by Rite Publishing for PFRPG so far.
Hello everybody once again! With the Questhaven patronage project approaching commission, I’m going to take a closer look at all the race-books published by Rite Publishing for PFRPG so far.
Raging Swan today released the fourth instalment in its TRIBES line. Preceded by Bleached Skull Gnolls, Hobgoblins of the Mailed
For reasons I’ve never completely grasped, there have always been far more low-level adventures than mid- to high-level ones. I suppose it has a lot to do with the fewer number of variables in play when dealing with 1st to 3rd-level characters compared to, say, 9th to 12th-level characters, especially in old school RPGs, where mechanical balance isn’t a significant aspect of their design.
There are a few themes which I love much more than most, and one of them is Greek mythology. When I was a youth, watching Jason and the Argonauts, Clash of the Titans, and reading the Odyssey made a huge, ongoing impact on my tastes and when I was told by a buddy, Matt Drake (www.drakesflames.blogspot.com) about a Greek-themed light wargame, I was thrilled.
By Megan Robertson You might think that it was bad enough to be locked up on an automated spaceship and
Age Past is an upcoming fantasy RPG by Jeff Mechlinkski, and I have been given the opportunity to preview the book. Now, this is just that, a preview…I won’t be doing a full review here. The PDF I was given clocks in currently at 253 pages, with some material still missing as well as several placeholders for art. The estimated completion date is September 2011, so I think they still have time.
Dungeon crawlers come in many flavours; there’s your classic hardcore adventures like Descent, filled with statistics and many different coloured dice. There’s also D&D, of course, either in it’s ‘proper’ RPG form or the recently released streamlined variant that is Castle Ravenloft. If you’re after something a little more accessible, you could do a lot worse than hunting down a copy of the wonderful HeroQuest – one of the first ‘big’ games I ever got as a child, and one I still love to this day. I recently spoke with James Mathe from Minion Games, a new-ish company based in Wisconsin in the United States. We discussed what they’re up to right here (have a look, it’s very interesting!) and covered a game they put out last year called Those Pesky Humans. While it may look cutesy, it actually falls somewhere between the three games I mentioned up there – TPH is the very definition of not judging a book by the cover…
This column will focus on the process of starting a duet campaign, especially for someone who isn’t that experienced of a GM, perhaps even someone who has never GMed before. In many ways, duets are a great opportunity to try to GM. You have one player and usually this is a significant other or good friend who isn’t going to give you a hard time.
In Chrononauts you play as a time traveller from an alternate reality. You are on a mission to “rescue” three specific objects from time but in the process you have become lost in an alternate timeline. To win you must either complete your original mission, alter the timeline sufficiently to allow you to return home or gather enough power and influence over the time space continuum that you become the ultimate timelord, able to bend time to suit your every whim.
By Brian Rayburn Today I’m going to review a new game from Soiree Games called TactDecks, by Eric Etkin. TactDecks