Bleached Skull Gnolls
This first impression is cemented further by one page containing 6 feats the tribe uses for their distinctive combat style. They are cool, atmospheric and not over-powered. Nice!
This first impression is cemented further by one page containing 6 feats the tribe uses for their distinctive combat style. They are cool, atmospheric and not over-powered. Nice!
Herein is presented an unusual and atmospheric place to explore. As usual, 0one Games’s technical ability shines with especial mention due to the ‘water’ overlay, showing what you’d see of this sunken city from above the water – anyone who’s gone diving or even snorkelled will appreciate how different things look from above and below water!
It’s going to be hard not to compare Iron Dynasty: Way of the Ronin with Wu Xing: The Ninja Crusade, given how strong of an impression that game made on me, and how recently it was that I reviewed it.
The premise of Alien Frontiers is that two to four players are all vying to colonize a planet for their own evil designs, using resources and orbital stations to produce the colonies to be built in eight geographical regions of varying strategic value. Using a fleet of ships, which are represented by D6 dice, you can claim docking ports on each orbital station to use the stations’ abilities to both further your cause as well as deny your opponents the opportunity to use the station that you’ve chosen.
Hello everybody, Endzeitgeist speaking once again, this time not with a review, but with an interview on Lou Agresta’s new project
Hello everybody once again! With the Questhaven patronage project approaching commission, I’m going to take a closer look at all the race-books published by Rite Publishing for PFRPG so far.
Raging Swan today released the fourth instalment in its TRIBES line. Preceded by Bleached Skull Gnolls, Hobgoblins of the Mailed
For reasons I’ve never completely grasped, there have always been far more low-level adventures than mid- to high-level ones. I suppose it has a lot to do with the fewer number of variables in play when dealing with 1st to 3rd-level characters compared to, say, 9th to 12th-level characters, especially in old school RPGs, where mechanical balance isn’t a significant aspect of their design.
There are a few themes which I love much more than most, and one of them is Greek mythology. When I was a youth, watching Jason and the Argonauts, Clash of the Titans, and reading the Odyssey made a huge, ongoing impact on my tastes and when I was told by a buddy, Matt Drake (www.drakesflames.blogspot.com) about a Greek-themed light wargame, I was thrilled.
By Megan Robertson You might think that it was bad enough to be locked up on an automated spaceship and