Obsidian Twilight – A Place beyond Hell
By Thilo Graf This pdf from LPJ Design for the Obsidian Twilight setting is 32 pages long, 1 page front […]
By Thilo Graf This pdf from LPJ Design for the Obsidian Twilight setting is 32 pages long, 1 page front […]
Welcome to the third episode of the G*M*S Magazine podcast. This is a different episode, though. In this episode we
BattleCON (short for Battle Connection) a head to head fighting game where two players take on different characters and attempt to defeat one another in single combat. It mirrors the strategy and tactics of a console fighting game like Street Fighter, BlazBlue, Guilty Gear, or Virtua Fighter. You may have seen other games like that before. The idea isn’t revolutionary, but the gameplay is. Here’s a breakdown.
By Thilo Graf Faces of the tarnished Souk – Le Loup Solitaire This pdf from Rite Publishing is 10 pages
This pdf from Rite Publishing is 16 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of ads, leaving 11 pages for the cloaks for Paizo’s Pathfinder system. The first page of the pdf features a nice, old-school table where you could roll d%s to randomly assign cloaks to treasure. They cloaks range in price from 800 Gp to a whopping 180000 Gp.
By Megan Robertson Play some of the most exotic races you’ll find just about anywhere! Publisher’s blurb: "NeoExodus is full
Have you ever noticed what life has become in the digital age, where many of us don’t know our neighbors’ names, and the use of text messaging is valued above actual conversation? Much of human interaction is now done through a machine interface, taking away a bit of humanity each time your crackberries and IPhones chime notifying you that you’ve got a new message.
This pdf from The Game Mechanics is 46 pages long, 5 pages are taken up by the SRD, the first page contains both ToC and editorial, leaving 40 pages of content for a very low price.
I was never much a fan of the old pirate stories, and I sure as hell don’t like the Somali scumbags that are boarding merchant vessels in the modern world today. That being said, the moment I heard about Z-Man’s Merchants and Marauders, I wanted it. I read a bit about it on the Z-Man website, read some rumours on the interwebz, and each new story made this seem like an amazing adventure game. While I am indeed usually optimistic, I simply had to get this to prove to myself that it may be the game to change my mind, forever, about pirates, and more specifically, pirate games.
This pdf from Rite Publishing is 35 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisements, leaving 30 pages of content.