Ultimate Options – New Magus Arcana
This pdf from Super Genius Games is 7 pages long, 2/3 page front cover, 1 page editorial/SRD, leaving 5 1/3 pages of content for more arcane-options for the magus-class, let’s check them out!
This pdf from Super Genius Games is 7 pages long, 2/3 page front cover, 1 page editorial/SRD, leaving 5 1/3 pages of content for more arcane-options for the magus-class, let’s check them out!
This pdf from Super Genius Games is 10 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving 8 1/3 pages content, so let’s check them out!
This pdf from Super Genius Games is 11 pages long, 2/3 of a page front cover, 1page editorial and SRD, leaving 9 1/3 pages of content for the new runic feats, so do they hold up to the first instalment?
The Genius Guide to Feats of Runic Might II: Runebinding Read Post »
You got the chance to read the review a few days ago, and now is your time to see what
Whoever designed this game must be some sort of planning and structuring genius. Tales of the Arabian Nights is a cross between a board game and the Choose Your Own Adventure books I enjoyed in my youth – only the adventure book that comes with it contains more than 2,000 different paragraphs
Some magic items are easy to add to your character. Adjusting your character’s attacks to take into account his new +1 longsword or increasing his armour class after buying +2 scale mail is a doddle. However, working out exactly what other magic items, like the infamous rod of wonder, do is harder.
This pdf from Rite Publishing is 15 pages long, 1 page front cover, 1 page editorial, 2 pages of advertisements and 1 page SRD, leaving 10 pages of new content for the gunslinger. Locked and loaded?
This pdf from Total Party Kill Games is 10 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page back cover, leaving 6 pages of content for Ichor Humansbane, so who is he?
First, though, a bit of an announcement that has only reached this humble podcaster in the last 48 hours. G*M*S Magazine and the G*M*S Magazine Podcast have been awarded with the Game Genius Gold Awards for the best Game Blog Company and Best Game Podcast.
It doesn’t matter if it wants to destroy everything around him and the world around us and basically enslave us. We love Cthulhu. I think it’s the eyes. For that reason I love Arkham Horror, I like the Cthulhu card game and I even like Mansions of Madness with its flaky mechanics and rather silly adventures. Yes, it is sometimes about the atmosphere than it is about the game.