Cartography in RPGs–My take on maps
Recently there was a discussion about maps and I found very interesting people’s takes on maps and on the need and purpose of maps in role playing games. This is my take on them.
Recently there was a discussion about maps and I found very interesting people’s takes on maps and on the need and purpose of maps in role playing games. This is my take on them.
By Paco Garcia Jaen Recently I read this post in the Boardgamegeek website and the comments that it enthused. http://www.boardgamegeek.com/thread/718975/an-open-letter-to-games-workshop-let-the-campaign
Spiel has been going on since the early 1980’s and every year has been attracting more and more games companies looking to showcase and sell their games. It is currently the biggest games trade show in the world and it attracts over 150.000 people over 4 days. No mean feat at all!
The fist day of Spiel is over and it couldn’t have lived more up to our expectations. Even though the
I’m back from GenCon, and because I love my readers so very much, I took the time to go the
The Superfly Circus GenCon 2011 Special Edition Magazine Read Post »
It’s a hard thing to describe. Well, it’s hard to describe in such a way that does it justice, that will get across how good it is without actually sitting someone down and letting them play. This may be drastic, and not everyone may agree, but I believe that roleplaying games are one of the best forms of entertainment you could partake in, ever. It’s a bold statement so I will try to back it up.
Very recently someone in Twitter shared the list of top selling products for Fantasy Gaming in Amazon.com with very interesting listing, with the Pathfinder RPG Corebook taking the crown in first place. The second place was also taken by Paizo with Ultimate Magic and after that pretty much everything else was Dungeons & Dragons.
My dear readers, today I come to you with a question that arose to mind after play-testing “Many Fires” with my regular group of friends at the gaming club.
I have made friends with and been part of some CCG companies in the past few years. In this time I have noticed the same problem for these upstart CCG companies. Thought the games are cool and the artwork is awesome, players just don’t seem to want to give new games a chance. I asked myself and players, Why?
Yes, my dear friends, I believe that WOTC has got it right with their current tendency. Or at least, with the way they’re going through.