January 2013

Hail to the king, baby! A review of King of Tokyo

Ah you kids today with your futures. Now, the future in the 1980s, that was a future. It was/is/will-have-could-been a fascinating beast. All that cyberpunk. All those katanas. Pink neon reflections on the rain-slick streets of Neo-Tokyo shattered as a gang of netpunks scream by on their heavily customised lazbikes. Groovy. Thing is, you can’t make a stylized dystopian future without breaking a few metropolises. How did that go down then, y’reckon? What cataclysm could have befallen old Tokyo to require such reconstruction? Fortunately we can now know the answer definitively since those events are recorded in the datapacket transmitted back from the future in the form of the board game we in the present know as King of Tokyo.

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Dixit, He said!

Well, he had me at the word “game”. Of course I stayed and tried out Dixit. We had 5 players, and the game can handle up to 12. Five is a good number for a board game, there’s some variety in the players, but not so many that things get confusing.

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Enhanced 4E: Combat in Motion

I like crunchy things. When I have a sandwich at lunch time, I like to have a packet of crisps with it (that’s chips if you’re in the US of A) and eat it with my sandwich because it adds a touch of saltiness and a lot of crunch. What can I say, I am a crunchy kind of man. But it has to be the right kind of crunch. For example, the crunch from pork crackling or cheese and onion nachos (I don’t like cheese and onion) wouldn’t be right. Also it has to come in the right dose. I don’t to have to have a huge slab or crunchiness, I want bite sizes. This product is to D&D 4E what a packet of crisps is to my sandwich. It adds that extra bit of crunch.

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