The RPG scene has changed considerably in the last 20 years. And in the last 10 years. And even in the last 5 years.
From the riches of the late 80’s and early 90’s to the crash of the late 90’s and the now apparent resurgence of games aided by the proliferation of ereaders and Kickstater, it has been an ever changing environment where some people have done very well and some others not so well.
In this seminar from Dragonmeet, some of the most knowledgeable and experienced people in the British RPG scene give their thoughts about where the industry is, where it comes from and where is going.
Do you agree with them, though?
Interesting. Lots of experience on the panel related to traditional offset printing and going through the distribution system. In hindsight, it’s a shame the panel didn’t include a small press publisher whose default model is quite different – for instance, “What’s a print run?” is an entirely valid response if you’re working through print on demand.
I think also that the panellists might want to look around the dining hall at a RPG convention and see how many people have got tablet computers. Gamers are enthusiastic tech adopters, and if you’re not designing for at least basic usability on portable devices you’re going to fall behind.
It’d be very interesting to explore new marketing ideas like building a tribe and personal branding in an RPG context. That could tie in to further drawing out of the idea of lower sales per product but more products.