Curse of the Riven Sky
By Paco G. Jaen The black clouds of war are gathering, and evil flocks to their thundering call! While seeking […]
By Paco G. Jaen The black clouds of war are gathering, and evil flocks to their thundering call! While seeking […]
In the beginning, there was Dominion. And it was good. Very good. So good, in fact, that plenty of others were inspired to explore this “deck-building” genre that had been created. Thunderstone may have been the most prominent response to Dominion’s popularity before this year, but Origins and GenCon showed that there’s plenty more on the way. While I’ve heard a few good things about Ascension, it simply does not look (or sound) like a game I would enjoy. Heroes of Graxia, on the other hand, piqued my curiosity…
Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies from the shadows while others wait for hapless victims to devour. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within.
Their world is forged of privilege, lubricated by money, and polished with the prerogatives of the upper crust, yet no depth where power might be found has gone unexplored. Human sacrifice, unnatural tortures, perverse and hedonistic practices… all are brought into the service of the Order’s relentless pursuit of power.
My reviews will not focus on the rules of the game. There are better reviewers on that format than I could ever contribute. The purpose behind my reviews is to highlight one, and only one, overriding aspect of any game: fun. That’s it. As a big kid at heart, I play games in order to have a good time. In the end, all I really care about is if I’m going to want to play the thing again, and will anyone else. Hence, I’ve chosen five areas to highlight that are all aspects of the game’s funness. Examined from this paradigm, these are all aspects that I believe should be enjoyed during the whole experience of playing board games.
All right already, enough philosophizing, on with the review…
GSGT “Mike” Ortega and his squad of US Space Marines barely survived the liberation of Station Arcturus. Now they’ve been shanghaied into finding a hidden alien airbase on La Glaciere, the ice-locked end of Aurore, with one additional task: Capture, alive, the first Kafer prisoner of the war.
“Mission: La Glaciere”, an official 2300AD novel from Game Designers Workshop, available only from DriveThruRPG.com.
Rogue Games is proud to announce the release of “Boston Besieged,” the first installment in the “Flames of Freedom” campaign for its historical horror RPG “Colonial Gothic.
By Matt Drake I think it’s time I raved all about the brilliance of small-press games. Specifically, I want to
By Stuart Fieldhouse Victory At Sea is a WW2 naval miniatures battle system from Mongoose Publishing, loosely based on their
ION Guard ICONS Edition is a sourcebook for the ICONS RPG put forth by Colin Chapman and Radioactive Ape Designs and covering a section of the supers genre that never seems to get enough support: The cosmic hero subgenre.