Feb 172017

pic2993325_mdPublished by Strawberry Studios, 3 Wishes is a quick and extremely simple card game for three to five players and a play time of 5 to 10 minutes.

Imagine you find an old lamp in the beach and manage to summon the genie who lives in that lamp. Of course now you and your friends argue about who discovered the lamp and the genie gets annoyed.

It will only grant three wishes, but only to the person who makes the best three wishes.

High stakes for powerful wishes!

3 Wishes comes in a pocket size box that will easily fit into any bag. With an absolutely adorable cover and a box built to withstand travel and quite a lot of play.

Inside, 18 cards, 10 wooden tokens 5 player aid cards and the rules have plenty of space to coexist. You see… this has some clever and very simple design not many other games think about: Enough space to put all the cards back in the box when you sleeve them.

The illustrations on the card are truly lovely. Each one reflecting a wish the players can ask for and they fall into three different categories: Gifts, Super Powers and World Harmony. Icons to define what type of wish each card belong to and a number or a multiplier to determine how good the wish is.

Those points will determine the winner at the end of the game.

Playing the game is extremely simple. Firstly, all cards are played face down. Two cards are placed in the middle of the table and each player gets three cards, all of them faced down. During their turn, players can take two out of three actions: Peek at any card in front of the player or one of the cards in the centre, switch any two cards or shuffle the three cards in front of you and peek at one.

Once at least four rounds have taken place, any player can decide to end the game rather than taking an action.

At that moment, players will reveal the three cards in front of them. If they have one of each type of wish, they count the points on the cards and the player with the most points is the winner. If they don’t have one of each, then that player loses.


For a game that plays in just a few minutes and needs about two to be explained to players, 3 Wishes has a great deal to offer.

What usually starts as a peek a card game, soon becomes a vicious game in which players try to keep ahead while messing the other player’s combination of cards.

Play time of 5 to 10 minutes – depending how many players –  is accurate, so don’t expect this game to keep you amused for hours. However, as a mega-quick filler to take with you and play anywhere with friends is just perfect.

Tremendous good fun and very, very good value for money.

Jan 022017

DungeonologyDungeonology is one of those books that are not aimed at you but you still love them because it is gorgeous and, deep inside (or not so deep as the case might be) we all have a child in us.

This book, published in November 2016, is a collaboration between Wizards of the Coast, Candlewick Press and Templar Press. The lore of WOTC has come together with the know-how of two very experienced publishers who put out quality books for children.

And it shows. Dungeonology is lavish, extremely well written and truly gorgeous to look at, as you can see in the video.

Hope you enjoy it!

Wizards of the Coast site: http://dnd.wizards.com/

Candlewick Press link: http://www.candlewick.com/cat.asp?browse=Season&season=current&page=1&mode=list&pix=y&catheader=y

Templar Publishing: http://www.templarco.co.uk/

Dec 312016

pic2496436Black Hat is one amazing game from Dragon Dawn Productions designed by the talented Timo Multamaki.

The game, for 2 – 6 players, puts you in the role of a hacker who has to race to the other side of the board to become the best hacker that ever was.

but in order to do that, you have to outwit your fellow hackers so you can be the first to act and take positions.

Will you have what it takes to play your cards well, act first and become the super hacker?

Publisher’s website: http://eu.dragondawnstore.com/

Boardgamegeek page: https://boardgamegeek.com/boardgame/148282/black-hat

Aug 132015

interface_zeroI backed this game out of a recomentation and a bit of nostalgia. I have to say I wasn’t sure what to expect.

However the fact that it was going to come with a cover by Jeff Easley right away made me put mouse to work and back the Kickstarter.

Interface Zero 2.0 is a reboot of an old classic (or as old as a game can be old in a 40 years old industry) and it promised a lot. After some delays I got the book and as I opened it and browsed its pages I fell in love.

The way the book is written, the artwork, including the lovely cover by Aaron Acevedo, the setting… Everything is excellent.

But I won’t tell you all now. This video is my review of a game that, if you are interested in a cyber-punk near-future game, should be in your library.

Hope you enjoy the show!

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Jul 092015

world_book2Dragon Kings was funded in Kickstarter in 2013 with a fairly unrealistic delivery date and the promise of a lot; rulebook, CD with music inspired in the setting, PDFs, posters, more rule books for different systems…

But I backed it anyway because the setting sounded fantastic and the artists they had recruited to do some illustration and cartography are second to none. In fact the map of Khitus is absolutely breath-taking.

Dragon Kings also sold itself as the spiritual successor of Dark Sun, one of my favourite settings for Dungeons & Dragons since it was published in 1994, so regardless of everything I would have bought it.

Now, one year late, I have the setting book in my hands, the music CD in my library, the MP3s in my phone and the posters on my wall, so I am happy I got what I paid for. Almost.

The fact is that at the time of publishing this video I haven’t got the Pathfinder or Savage World rules supplement and there’s not been an update on the project since February 2015.

So, with all those issues and the fact the typography is not great (should have made more of an issue of that in the video) is it worth getting this book?

Well, yes. Very, very much so.

And in the video I tell you why!

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Sep 242014

insightThe Insight RPG System is a book that comes from a country that is not specially well known for their role playing games, Norway.

However I was contacted by the author and, although I have to say I was reluctant at first, I agreed to review this game.

Well… it’s not really a game as much as a game system. Insight is a compendium of rules that you’re meant to be able to apply to any setting of your own invention, or already invented – up to you, and run with it.

I am very sceptical of that sort of systems as I have never found them to be comprehensive or reliable enough to cover any and every eventuality.

This one is pretty good, though, and this video tells you why I think so.

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