Simurgh was published by NSKN just two years ago and, as a game all about dragons and since I am pretty Dragons nut, I had to try it.
A worker placement and resource management game for 2 to 5 people that plays in around 90 minutes, this game has a pretty original feature, and is that the board is built every time the game is played, thus making it unique.
And it has enough components to make that board interesting for months and months!
But is this game worth the amount of money you have to pay to get your hands on it?
What’s up is a memory game for two to four players from Strawberry Studios that plays in 15 to 20 minutes in which players must create collections of birds to become the winners.
There is little else to say, as thematically What’s Up could be anything, so there is no story background or mechanics to match the theme.
Production wise the game is actually very good. A very small box to fit in any pocket or bag (no… you are unlikely to fit his in your jeans’ pocket, don’t push it), it is sturdier than most larger boxes and has a really lovely cover with a very clear and just as lovely design at the bottom of the box.
Inside you will find 30 cards and a small rules booklet. The box is just over twice the size of the cards, which means the box could be even smaller and thus fit in your jeans (jeeezzz…. Stop going on with that!) but the size makes sense because, in line with the other game the studio has published, that means you have plenty of space for all the cards once you sleeve them – and sleeve you should because lots of play they will see.
The illustrations on the cards are just amazing. Perfect for any and every children’s book, the cute little birds are just amazing to look at. The card material is not the thickest and it is not laminated in plastic. Although that is a bit of a shame, since I am ambassador for the “Let’s Save The Cards” movement and believe that leaving them without sleeves is card abuse and should be reported, I will say that it doesn’t matter because you will protect your cards with sleeves, won’t you? WON’T YOU?
Because if you don’t, you deserve what is coming to you. Probably faded cards and dog eared edges. And you don’t want that.
Anyway, it won’t happen because as soon as you see the lovely illustrations you will want to sleeve these cards.
Yes… I know I keep going on about it. So what? My review, my points!
The rule book follows the same sort of design and it is clear and with examples and even an F.A.Q. section with one question which answer is “No”. You’ll have to get the game to know the question. I don’t like spoilers.
Gameplay can be explained in less than a minute. Setup all the cards in a grid on the table. Each card has a number of birds from one to three in four different colours. The aim is to create collections of birds. A collection is a set of three cards – one with a bird, one with two and one with three – of the same colour.
In order to get the collections, players must flip one card and one alone. If the revealed number and/or colour of bird appears, they can be added to the collection. If not, the next player has a go.
Of course, the more attention to the cards flipped you pay, the easier it will be to remember where is that card that you needed. And thus the sooner you will get your collections.
The game ends either when a player has got four collections – one of each colour, when there are no more cards on the table or when the remaining cards can be placed on anyone’s collection.
The player with the most collections, or the one who got four collections first, wins the game.
As a mega quick game that can be played by people from ages 6 onward. Even though the game says 8+, I have seen children of 6 using mobile phones, iPads and build kingdoms in Minecraft, so I reckon they can handle such a simple game.
Replayability will depend on various things. Firstly how good a memory you have. Second, your age. Younger players (and I mean children) will get a lot more out of this game than adults. The fact is that, eventually, you will learn what the cards are and the game will lose it’s edge.
Don’t get me wrong, it will take a while before that happens, and considering this is a small game you won’t spend hours and hours playing, I can’t foresee that becoming a problem unless you specifically want to just memorise it in order to win every single time (I have seen people like that… they exist).
Although that is a problem that could easily be solved by having three copies of the game, shuffling the 90 cards together and then dealing thirty on the table, I really can’t see myself doing it because the game is OK as it is for my group and a couple of games between beers from time to time.
I certainly have no problem recommending this game. Quick, simple, fun, challenging enough to keep the whole family amused and looking really gorgeous, you can’t go wrong with this.
Published by Strawberry Studios, 3 Wishes is a quick and extremely simple card game for three to five players and a play time of 5 to 10 minutes.
Imagine you find an old lamp in the beach and manage to summon the genie who lives in that lamp. Of course now you and your friends argue about who discovered the lamp and the genie gets annoyed.
It will only grant three wishes, but only to the person who makes the best three wishes.
High stakes for powerful wishes!
3 Wishes comes in a pocket size box that will easily fit into any bag. With an absolutely adorable cover and a box built to withstand travel and quite a lot of play.
Inside, 18 cards, 10 wooden tokens 5 player aid cards and the rules have plenty of space to coexist. You see… this has some clever and very simple design not many other games think about: Enough space to put all the cards back in the box when you sleeve them.
The illustrations on the card are truly lovely. Each one reflecting a wish the players can ask for and they fall into three different categories: Gifts, Super Powers and World Harmony. Icons to define what type of wish each card belong to and a number or a multiplier to determine how good the wish is.
Those points will determine the winner at the end of the game.
Playing the game is extremely simple. Firstly, all cards are played face down. Two cards are placed in the middle of the table and each player gets three cards, all of them faced down. During their turn, players can take two out of three actions: Peek at any card in front of the player or one of the cards in the centre, switch any two cards or shuffle the three cards in front of you and peek at one.
Once at least four rounds have taken place, any player can decide to end the game rather than taking an action.
At that moment, players will reveal the three cards in front of them. If they have one of each type of wish, they count the points on the cards and the player with the most points is the winner. If they don’t have one of each, then that player loses.
For a game that plays in just a few minutes and needs about two to be explained to players, 3 Wishes has a great deal to offer.
What usually starts as a peek a card game, soon becomes a vicious game in which players try to keep ahead while messing the other player’s combination of cards.
Play time of 5 to 10 minutes – depending how many players – is accurate, so don’t expect this game to keep you amused for hours. However, as a mega-quick filler to take with you and play anywhere with friends is just perfect.
Tremendous good fun and very, very good value for money.
Dungeonology is one of those books that are not aimed at you but you still love them because it is gorgeous and, deep inside (or not so deep as the case might be) we all have a child in us.
This book, published in November 2016, is a collaboration between Wizards of the Coast, Candlewick Press and Templar Press. The lore of WOTC has come together with the know-how of two very experienced publishers who put out quality books for children.
And it shows. Dungeonology is lavish, extremely well written and truly gorgeous to look at, as you can see in the video.
I backed this game out of a recomentation and a bit of nostalgia. I have to say I wasn’t sure what to expect.
However the fact that it was going to come with a cover by Jeff Easley right away made me put mouse to work and back the Kickstarter.
Interface Zero 2.0 is a reboot of an old classic (or as old as a game can be old in a 40 years old industry) and it promised a lot. After some delays I got the book and as I opened it and browsed its pages I fell in love.
The way the book is written, the artwork, including the lovely cover by Aaron Acevedo, the setting… Everything is excellent.
But I won’t tell you all now. This video is my review of a game that, if you are interested in a cyber-punk near-future game, should be in your library.
Hope you enjoy the show!
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