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Summoner Wars Master Set

Inside the box are an updated rulebook that clarifies some old and new rules, plenty of lovely dice and wound markers, a gorgeous playing board (replacing the wrinkly paper mats from the Starter Sets) and, most importantly, six new decks of cards representing six spanking new factions.

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Villains III

This pdf from Raging Swan Press is 23 pages long, 1 page front cover, 1 page blank inside front cover, 2 pages editorial, 1 page ToC (including a neat little rhyme), 1 page information on reading stat-blocks for novice DMs, 1 page back cover, 1 page SRD and 1 page advertisement, leaving 14 pages of content for your perusal, so let’s take a look at RSP’s third collection of villains for PFRPG!

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Antipaladins

This pdf is 23 pages long, 1 page front cover, 1 page blank inside of front page, 1 page editorial, 2 pages titles, 1 page SRD (also containing reprinted info on the Antipaladin), 1 page ToC (also containing 3 demonic patrons) and 1 page back cover, leaving 15 pages for the Antipaladins.

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A World of Difference

Too often, game masters design their worlds around “the basics”. Elves inhabit the woods; dwarves live in the mountains. While this may have worked well for Tolkien, it has simply been done to death. Oh, it can be nice at first, because everyone can easily figure their background, but eventually it gets dull. Why not start out with a new beginning?

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