Apr 022012

tcstprodthumb_finalBy Paco Garcia Jaen

I love my minis in some RPGs, specially the ones with combat orientated mechanics, like D&D or Pathfinder. I love to be able to actually see where “I” stand and where everyone else. I do believe they also provide a good way to avoid arguments. “You see, you’re too far away and would have to jump over a table” is one of the very many things I have had to say to my player friends to make them see that charging against a giant could be a very bad idea.

However I am also rather lazy if you expect me to prepare dioramas for my games you have something else coming. An erasable mat and tokens will do.

So when my Friendly Local Game Store owner said in his usual shy and yet knowledgeable voice that I might like this product, I did what wise men do, and listened. Then I looked. Then I gasped and then I purchased. I’ll tell you what and then why.

What is Terraclips: Streets of Malifaux. This is, basically, a set of cardboard tiles that can be assembled to create scenarios for myriad games.

The description in the box is as follows: “TerraClips is a 3D, modular terrain system which allows gamers to create expansive, multi-level layout on-the-fly. Simply punch out the durable components, clip them together using our patent pending TerraClips system and PLAY!” (yes, they shout) “Exquisitely detailed texture created by award winning artists at WorldWorksGames combine to make this one of the most eye catching, easy to use, and flexible terrain systems on the market.

Streets of Malifaux is an ideal setting for gamers of all types and is compatible with all TerraClips products. Mix and match components, stack sewers below, road networks and building above…”

There are two products you’ll have to get your hands on if you want to use this. One is the set of tiles and the other the clips.

The box of tiles contains a total of 129 pieces between floors, walls, staircase sections… You name it, it’s there. They do not lie when they say the tiles are exquisitely detailed. The textures are gorgeous and the colours are just perfect for what they are representing. The cardboard is thick enough as well, so it is good to handle and doesn’t bend easily, so you don’t need to be concerned about it.

tclips_trans2The box of clips comes with 120 clips in total. 40 I clips, 40 L clips and 40 T clips. The clips are just lovely. The grey colour blends with the tiles terribly well and they are so thick that you’d have to make an effort to break them. The opening is so well made that you can slide the tiles in time and time again without damaging them. They don’t give in, so the pressure is kept as you use them, so no risk of assembling your scenario and then have it collapsing any time soon.

The scenario has been designed to accommodate miniatures of up to 32mm and the tiles have a grid, though it’s been so lovingly and cleverly implemented that it is not an eyesore. Therefore you’ll always have a reference system when you need it, but it won’t detract from the game experience. Although it could be argued that it will take a bit more effort to use the grid when you actually want it, I’d say it’s less bother than having to live with a set of lines all the time.

The company producing this product, Worldworks Games and Wyrd Games haven’t been long trading, but I think they should last a long, long time. The price of the products is very reasonable for what they provide. The tiles set was just under £30 and the box of clips around £10.

Since you can use the clips with any of their scenery, you only need one to assemble anything you like. True that you might want to get another box of clips for larger scenarios, but one should suffice to start with.

The tiles might feel a bit on the thin side to start with, specially if compared with the Dungeon Tiles from Wizards of the Coast. However, once you’ve assembled a few of them a few times, you’ll realise they’re stronger than they feel and the initial fear will disappear. When you see the whole thing assembled, you’ll be glad you got this product.

If you play Wargames or Skirmish Games, like Malifaux, you want to have this. Being able to assemble anything you need in 10 minutes is just fantastic. If you play Role Playing Games, you want this. Being able to have walls and stairs and levels will give your games a much better sense of space and location and will make your combat and strategy situation a lot more interesting.

If you don’t use miniatures, then this product is not for you. If you do use them, you will never regret the investment.

TerraClips deserve a MASSIVE  5 stars rating! Very well done!

Please visit Wyrd-Games website to find out more and order. You can also order this product from your Friendly Local Games Store.

If you have enjoyed this review, please consider donating a small amount of money to help support this site. Thank you for your support.

Mar 162012

99950[1]By Thilo Graf

The fourth release of Rite Publishing‘s Lone Tree paper-model imprint comes with 2 pdfs and 1 zip-file containing files for robo-cutters, so what exactly do we get?

The instruction-pdf contains instructions you might already know if you’ve purchased other fold-n-go kits, as the components are always assembled the same way, which adds a nice feeling of cohesiveness to the creation process and makes it even easier to assemble the different (mostly) glueless paper models. Over 13 pages, this one contains information on how to assemble walls, doors, stairs and ladders. New to the deal are e.g. the instructions for bridges, all with photos guiding you through the easy step-by-step process.

The Sewer Kit per se is 11 pages long, 1 page front cover. 4 pages of wall-sections of different sizes an length are provided in greenish-grimy glory, along 2 pages of doors (including doors with and without barred windows to spy through), 2 pages of stairs and 1 page containing the bridges and ladders are provided along the other bits and the final page is taken up by tiles that can, via an easy click, be turned to vile, green sludge.


The content, as I’ve come to expect from the Fold-n-go-line, is top-notch and the grimy, sludgy feeling of the sewer is rather dominant, but that is not where Brian Bartlow and Devin Night’s collaboration shines – it is in the customization: This pdf comes with a vast array of layers: If you don’t want headers, robo-cutter-advice, glue spots etc. marked on your model, you can just turn the off via the simple click of a button in the adobe reader. Better yet, the customization options are vast for the pages – turn on or off the moss, include outlet pipes and grates or grates and if you don’t want a wall in the background of your grates, you can also turn off the background wall! The variety of different ways to customize your grimy delve into the seedy underbelly of the city is commendable and I have but one nitpick – I would have loved the option to turn the moss yellow, brown or switch colours like that. This being my only gripe with this extremely user-friendly set of expertly-done paper-models, my final verdict will clock in at 4.5 stars, rounded up to 5 for the purpose of this platform.

Endzeitgeist out.

Fold-N-Go: Sewer Kit #1 is available from:

rpgnowlogo_sized43433333333333333333 drivetrhurpg_logo_sized4343333354333
Mar 082012

99741[1]By Thilo Graf

This pdf from Raging Swan Press consists of 4 files, 3 high-res jpegs and a rather flexible T&C-text file.

As with “Island of Sorrow I”, this file provides 3 different iterations of the same map with minor modifications. 2 of the jpegs are b/w and 1 has a parchment-style background. The first map is b/w and features no framing scroll, the second one comes as b/w with a framing scroll. The latter map also comes in a version with a parchment-style background.

In contrast to the first “Island of Sorrows”-map, we get a map of the island, but not the surrounding waters/coast-line. The waters surrounding the island feature a sea serpent. The maps feature what seem to be woods, a stranded vessel, a chasm, several caves, what could be a rune-studded monolith, crossed sabers denoting a battle-field, a an intact tower and what seems to be the remnants of a ruined keep.


The maps are once again well-drawn and work well for what they initially were intended to be – as ready-to-use handouts, they do work. However, we don’t get any option to customize the maps via layers and no version of the scroll-less map in parchment-style is provided for. I fully admit to being spoiled by e.g. the Fantastic Maps-line and at $4.00 it is not exactly cheap. However, this map comes with much more details than “Island of Sorrows I” and provides a plethora of locations you as a DM could flesh out/plug adventures in. Since the level of details provided is much higher, I’ll settle for a final verdict of 3 stars – an ok handout if you need one.

Endzeitgeist out.

Treasure Map: Island of Sorrow II is available from:

rpgnowlogo_sized43333333333333333333[1] drivetrhurpg_logo_sized5333333333333[1]
Mar 082012

99740[1]By Thilo Graf

This map-pack from Raging Swan Pressis suitable as a straight-forward player’s hand-out and provides 4 files – 3 high-res jpegs and a very flexible T&C-textfile.

The 3 jpegs have in common that they depict Maps displaying the general location of the Island of Sorrows. One iteration comes in b/w without a scroll-background, one is b/w and comes with a scroll background and one is a parchment-style version of the latter.

The maps depict a stretch of coastline with several islands, mountains and some forests on the main land and two sea-serpents amidst the waves. The sun rises from a range of mountains on the maps, making this particular section interesting in that it could provide a hint to where East lies when finding the location of the stretch of coastline.


The maps are well-drawn and provide what they set out to do – a player’s hand-out for a treasure map. However, there is no parchment-version of the map without the scroll (which would be great if the map had been tattooed on some creature/guy) and since the maps don’t come as a pdf, there are no layers included to e.g. turn off the “Island of Sorrows”-tag-line in the maps. Furthermore, I’m somewhat spoiled by maps that come with layers of e.g. different colors and the fantastic maps-line. In direct contrast, this map does simply not provide enough evocative details or customization options to be considered a truly good buy for me. Seeing that, as a hand-out, if you can spare the $4.00, it still works as intended, I’ll settle for a final verdict of 2 stars.

Endzeitgeist out.

Jan 302012

82467[1]By Thilo Graf

This is 1 page front cover, 1 page paper stands of ghouls from Clerics of the Midwest.

Wow. My degree of nerdiness has officially reached a point, that surpasses even “has no life” and potentially devolves into absorbing the life of other people, only to come out with zero. Why? Because I’m typing this, but let me elaborate:

This pdf makes me reconsider my hobby, my life, everything – after having stared in the badly-made-cgi-faces that seem to come, quality-wise, straight from the age of Ultima 7’s ending sequence, nothing will ever be the same. One model has been given different colours for convenience’s sake, both male and female.

The blank faces, the arthritic pose that makes you want to help them rather than run away, the white, clinically clean finger-nails that fall so extremely flat of being believable claws make these creatures look like victims of an addiction to cosmetic surgery, which would also explain the female model’s black eyes, which are absent from the male’s, who instead sneers the quintessential constipated sneer of an undead whose gastric tract has seen no regular motion in weeks. Both his and her poses seem to suggest that they are trying to squeeze out something, but what? I have no clue.

I managed to skip a dead-fetus-joke there, mainly because I don’t know whether these things ever had the ability to give birth, after all, regular races usually don’t turn neon pink, garish orange, nickelodeon gack-green or blue like a smurf. Smurf. That’s it! These are undead ghoul SMURFS seen through the prism of a care-bears rainbow-ray: They don’t want to eat your flesh, they only have problems with their bowel movements. By the way, let’s play the game “guess the color of their teeth”!

Pink is easy! (Hint: The male smokes!)

Male yellow, female white.

Orange? (The girl ate too many carrots…)

Yep, yellow.

Now it’s getting interesting! Orange Male?


The green chick has white teeth, but what color has the green guy’s gum?


Correct! Blue!

And our dear undead smurfs?


Female Blue, Male…PINK!

Because everyone knows that Ghouls aren’t white, fleshy or even darkened, moldy and decayed, but rather constipated smurfs that put too much lipstick on/subsist on a diet of cosmetic products.

There you go. I just provided you with all fun, every tiny bit of utility that can be squeezed from this 14 megs-big turd of a file. You’re welcome, only promise me one thing – stay away from the undead smurfs. On the other hand…perhaps this is a propaganda pamphlet of the cosmetic industry that subconsciously wants you to start using AND eating their products in order to sell more? I don’t know, I don’t care and I’ve devoted more time to writing this review than the creators to their file.

0 stars, unfortunately depicted as 1.

Endzeitgeist out.

The Untold Undead is available from:

rpgnowlogo_sized43333333333333333333 drivetrhurpg_logo_sized5333333333333[1]
Jan 172012

98152[1]By Thilo Graf

This installment of Jonathan Robert’s Fantastic Maps line comes as a 63-page pdf, one page front cover, 1 page how-to-use, leaving 61 pages of content, so let’s check it out!

The pdf kicks off with a one-page version of the map with a grid, to give you an overview. The ship comes with 8 ballistae as well as mostly semi-translucent masts, making placing PCs on the ship rather easy.

After that, we get a blown-up version of the map for use with miniatures, both in colour and in greyscale. Each of the blown-up version takes up 30 pages.

The pdf does go above and beyond, though, and provides us maps of the 3 lower decks as high-res jpegs. They come in greyscale and full colour with grids, full colour without grids (thanks!) and in full colour without objects. The installment goes even further, though: We also get versions with grid (colour + greyscale) for the upper decks while the ship is moored and while it’s underway and of course, versions without the items and without grid. Woaow, that’s much content, even for Fantastic Maps! We also get a grid-less sea-jpeg.

Even better, we get map-pack files for the maps and 6 additional pdfs: 34 pages inside deck, 40 pages moored version and 52 pages underway – in both letterpack and A4-versions. Beyond even that, we get .pngs for ALL THE ITEMS and versions of the ship and even the sails!


Of all the Fantastic Maps-files I’ve seen, this one goes furthest in content, versatility and ability to be used – the modularity is stellar, the map beautiful and best of all, we get to choose whether to take grids, objects etc. or leave them. This pdf is simply stellar and my favourite installment of the line until now, thus my final verdict will be 5 stars and the Endzeitgeist seal of approval – excellent map with a lot of customizing options.

Fantastic Maps: Square Rigger is available from:

rpgnowlogo_sized43433333333333333333[1] drivetrhurpg_logo_sized4343333354333