Jan 312016
 

pic2668644_t[1]Nightmare Forest: Dead Run is a racing game for one to five players in which the aim is to leave a zombie infested forest without getting killed, which is to say eaten by zombie bunnies and racoons.

The premise of the game is pretty simple and the rules are just as simple too. You have a row of upside down cards for each player and the cards can be zombie animals, allies or gear. If they are a zombie, you have to fight it. If they are gear, you can use it. If they are allies they will help you.

Then you can fight the zombies with the pool of dice you have available for each of the four stages of the race. If you win the fight, you can use the remaining dice to search for gear, which could be handy.

Player interaction comes when you throw some gear at your friends in order to make noise and attract zombies their way, who will hopefully get rid of the competition.

I only got a pre-production copy, so can’t really comment on the finished game itself, but if things continue as they are, this will be a very nice looking game indeed!

Here’s my full review in the podcast.

Hope you enjoy the show!

Boardgamegeek game’s site: https://boardgamegeek.com/boardgame/165812/nightmare-forest-dead-run

SolarFlare Games site: http://solarflaregames.com/

Kickstarter project page: https://www.kickstarter.com/projects/bravefrontierstudios/nightmare-forest-dead-run

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Jan 142016
 

pic2724833_t[1]

Prime Time, by Golden Egg Games

Prime Time is a Recources Management game for 2 to 4 players in which each player takes the role of a Television magnate who must build their channel and for that must buy actors, producers, writers, show ideas…

The game was Kickstarted a while ago and, as it is Elad Goldsteen´s tradition, delivered pretty much on time and on budget.

With whimsical graphics and good quality components, Prime Time gets us quickly into the ins and outs of TV management with a deep and complex game that surprises us in its complexity and depth hidden behind the quirky and light looks.

In his podcast I give you my reflections on the game and whether I think it was fun to play or not.

Hope you enjoy the show!

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Aug 032015
 

soulfallI  came by Soulfall, from Smallbox Games, after my friend Alf Seegert recommended it and I pretty much right away backed the game based on the artwork alone.

With dreamy and very evocative illustrations, this game for two to four players already had something to pull me in even though I knew nothing about the theme or mechanics. It didn’t matter. This time I was buying out of a recommendation from a friend I trust and my eyesight who knows what I like.

Fast forward a few months and I have with me my copy of the game. A bit squeezed “thanks” to the postal service, but looking good.

After I sat down with my friends to play it, I can finally bring you my impressions and they’re good ones.

Hope you enjoy the show!

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May 042015
 

pic1732644_t[1]I bought Boss Monster two years ago and just now I’ve managed to do a review. I know… I know… lazy bugger I am.

It’s even worse because the game is very good and fun to play (though annoying at times too).

This a dungeon builder game in which the players take the role of the bosses in a retro videogame from the late 80s and early 90s. Said dungeon is built by placing cards beside the boss and completing a dungeon of 5 rooms that will deal damage to the brave adventurers who will risk their lives to loot the newly made villainous homes.

And now, after quite a few plays, I can tell you what I thought about the game in this quick podcast.

Hope you enjoy the show!

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Apr 222015
 

cthulhu_warsProbably the most anticipated game I’ve backed in Kickstarter, Cthulhu Wars was going to be a massive hit or a huge flop. In this game, you, the player, take the role of one of four faction of Great Ones who are battling to conquer our planet and turn it into your realm. You’ll have to manage you cultists, summon your creatures, fight for the control of lands… And have fun. Lots of fun.

The delays and problems with the production filled me with dread for months on end and at some points I even wondered if we’d be able to see the game produced.

The thing is that, being a game designed by Sandy Petersen, it was a risk I had to take. Also, the little I know Sandy, merely some interactions in Facebook, a quick hello at Spiel 2014 and references from people who know him better than I do, did reassure me that he’s not the sort of running with the money or give up because things are hard.

Quite the opposite, after all the problems, Petersen Games have gone out of their way to make sure people get the game as soon as they were able to make it happen and also had the foresight to delay things when needed because they weren’t happy with the quality of the products they were getting prior to release.

In any event, the game is now here and I’ve managed to play it a few times. And I want to manage to play it a lot of times again. Lots, and lots of times.

In this quick review podcast tell you why. Hope you enjoy the show!

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Oct 302014
 

pic1970559_tWhen Sentinels of the Multiverse came out, it rightly turned some faces. Because the game is rather terrific. Or I think so at least.

Not everyone liked it, like my colleague Michael, who found it too bland for his card games tastes. To each their own!

Now, after a few expansion, a few more hundred illustrations, more heroes, more villains and more games, Greater than Games has brought to us a new game; Sentinel Tactics. Same heroes, same villains, same super powers.

Different game.

This time is a really tactical game in which superheroes will band together to fight the villains who want to destroy your beloved city. In this game, the story develops as the rules evolve and the challenges become harder and harder as the game advances.

But is it any good? We sat around the table and had a go to see how this game plays for the first time.

Hope you enjoy the show!

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ITunes-logo15222222222222222222222 Click here to download this episode of the G*M*S Magazine Podcast.

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Thank you for your support.