Jun 262016
 

unitedMost people believe that we are into a very inclusive hobby that helps people come together and bind us into friendships and a community that is supportive and welcoming.

Yet, during the last few years I have seen that community fragmenting and becoming very, very toxic in many areas.

So, have games lost their ability to unite the geeks? Have we lost whatever common element we used to have that made us a cohesive community?

Because I think we have lost something along the way…

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Apr 042016
 

bl-priestTons and tons of games use some sort of religion in their setting. Many of them have more than one religion and all of those will have player characters, and those characters are meant to follow the tennets of religions that do not exist in our world.

But our world does have religions people follow and they shape our views of many things from very early age.

How does that affect us? How does that affect the characters we make, the games we play, the games we write…

In this episode, Jim Pinto and I discuss that for a while.

Hope you enjoy the show!


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Mar 062016
 

crunchlunch

Are you a Crunch player or a Lunch player?

Every RPG needs a rules system. Some are heavier, Crunch, and some are lighter, Lunch. But hardly all are the appropriate for each game, or even for the game you are playing.

For example games that make you, or try to make you, roll for pretty much everything and have rules that, if you miss them, well… it doesn’t bode well for your poor adventurer/investigator/whatever.

And there are other systems that tell you “just do what you want and have fun”, which might not work either if you have a power-gamer in your group. Or an idiot.

But how do you decide if a crunchy system is the right system for your game? How do you reconcile that, sometimes, the rules are not the right ones, or the necessary ones to have a good game. Do you sacrifice fun or playability for the sake of rules?

In this episode of the podcast, Liz, Jim and me discuss the advantages of a crunch system vs. a light system.

Hope you enjoy the show!

 

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Feb 252016
 

self_publishing

Has third-party publishing done RPGs any good?

Since the OGL came into place a lot of years ago, third-party publishing has provided with a totally unprecedented amount of work published for a lot of role playing games. Mind you, that doesn’t take much because RPGs are pretty young, so anything can be “unprecedented”.

But the point is that it was. It still is.

But is it a good thing that there are so many products? Is it good that we can have access to all of them?

Jim Pinto, Liz Mackie and I discuss.

And you can discuss it too!

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Feb 172016
 

 

Confirmation biasIs Cognitive bias destroying geekdom?

In this episode, Jim Pinto proposes that Geekdom as we know is about to die a painful and very unavoidable death thanks to the blight that is cognitive bias and confirmation bias in our lives.

In a nutshell, we are seeing more and more crappy shows and movies that people consider to be super great when, if you look at them under a critical and objective light, they are not all that great, like the Big Bang Theory, which is crap. Very crap. And yet some people love it and god forbid anyone speaks ill of that show.

So there.

Also I pay tribute to one of my Art heroes who recently and suddenly passed away, the rather fantastic Wayne England. He illustrated more than 100 Magic: The Gathering cards and, pretty responsible for the look and feel of the Warhammer 40K universe from the moment go and illustrated dozens of Dungeons & Dragons books.

This is a controversial episode, so hope you like it!

To find us:

Jim Pinto: http://www.postworldgames.com/ and Twitter @postwordgames

Liz Mackie: http://nearlyenoughdice.com/ and Twitter @NED_podcast

Paco: Twitter and Facebook

 

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Feb 012016
 

FAITH RPGFAITH is a Spanish Science Fiction RPG by company Burning Games.  FAITH, unlike other RPGs, comes in a box with tons of cards and tokens. Nice looking too!

In FAITH, the universe has been connected by a network of wormholes that have thousands of exits to just a many solar systems and planets and five races are playable, each one with their traits and differences.

A lot of thought has gone into this game, including a different character sheet and a mechanics system that uses a hand of cards instead of dice.

In this podcast episode I take a look at the game and review the components, system and more.

Hope you enjoy the show!

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