Apr 052015
 

PSIMCG028_500[1]Apologies for the problem at the start of the podcast. Using new software and still getting used to it, didn’t hear the problem until it was too late.

Recently a massive outrage exploded onto the Internet on the back, of Bruce Cordel’s game The Strange and a recursion within the game, the Thunder Plains, that depicts the culture of Native American people.

A petition was started that demanded the immediate removal of the Thunder Plains from the book and that Monte Cook Games never publish anything similar in the future again. Of course the person who created the petition also demanded an apology.

I know Bruce Cordell, Monte Cook and Shannah Germain, three people involved in the company and the game in question, and I know for a fact they are as far from being racists as anyone can get. They have moved into inclusivity and made efforts to be socially aware that most companies should learn from. So what went wrong?

In this podcast episode we discuss the issue of bringing minorities and other cultures into your games and how to approach it to make sure the chances of problems is minimised and you do the right thing from the very beginning.

A thorny subject, but one that has to be spoken about.

Hope you enjoy the show.

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Apr 042015
 

Shadow_of_the_demon_lordShadow of the Demon Lord is a game that I have been looking forward to for many months. Robert Schwalb is a talented designer like few others and anything that comes out of his inkwell is worth paying good attention to.

This Kickstarter has funded has funded a game that is breaking with a lot of the traditions of Role Playing Games and offers a new system, both mechanically and in its ethos, to shake up the way we look at games and how they are played.

Everything, from the setting to the character sheet, has been designed with the aim of offering a very quick but intense gameplay that moves as fast as you need to.

Of course, this was also the perfect excuse for me to have Robert in the podcast – something I’ve been looking forward to for a long, long time – and ask him a few questions about the game.

Believe me, you will be gutted if you miss this one!

Other material we discuss during the interview:

A Song of Ice and Fire RPG

Death Mark: A Dark Sun Novel (Dark Sun, Abyssal Plague)

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Mar 212015
 

hylariaFablesmith has now a new game in Kickstarter by the name of Hylaria. A storytelling game with different mechanics and quirky art work that sets it apart from the rest.

In the past, Fablesmith has brought us Ortus, an abstract game for two players with more strategy one can shake a stick at, and Oh No! Invasion a cooperative game in which the players will have to work together to fight of a series of aliens who want to conquer our planet.

This one is very different, though, so I had to get together with Joost Das and find out how he came up with the idea for a type of game he’s never published before.

Hope you enjoy the show!

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Mar 152015
 

smoothRunning a game is not an exact science. Not even sure it is a science but sometimes it feels like it because you have to experiment a lot to get the desired results. And then you have to try again in a different group to get results and you might not get the results you wanted because… well, because people.

And yet we do learn to keep our games smooth so they are fun for everyone involved. Or we try.

In this episode we are going to give you our view and take on how to make that happen. We’ll tell you our techniques, some more controversial than others, and our approach.

Hopefully you’ll find it useful!

Also, please please please take a look at the Shadow of the Demon Lord Kickstarter that’s going on as this podcast comes out. It’s truly superb and, just in case you need any more reason, we talk about it in this episode too!

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Feb 062015
 

m80M80 is a very interesting game that has been produced in a record time, play tested in a record time and sent to Kickstarter in a record time too, which makes it a very interesting project in my eyes.

I first met Hack at Spiel 2014 and he is a very impressive man who can work more than most people and faster than a good number of super-heroes.

When he told me about M80, I had to find out more. Not just because the game sounds like an interesting one, but also because he has some ideas about how to run his Kickstarter campaign that made me very curious.

Hope you enjoy the interview!

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Jan 272015
 

sleeperSleepers is a conspiracy horror game published by Death Spiral Games and written by Ben Counter, veteran of many Warhammer novels.

This game has been in development for a number of years and puts the players in the shoes of agents with super powers who have just woken up after a long slumber and a post cold-war disaster that’s changed how the world works.

At the time of this recording this game is being funded in Kickstarter and it’s well on its way to get the money it needs to be printed.

The setting sounds good, the mechanics sound good, the book looks good… Is it worth backing it?

I spoke with Ben Counter to ask him a bunch of questions about the game, the campaign and where the company is going with this book.

Hope you enjoy the show!

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