May 042015
 

pic1732644_t[1]I bought Boss Monster two years ago and just now I’ve managed to do a review. I know… I know… lazy bugger I am.

It’s even worse because the game is very good and fun to play (though annoying at times too).

This a dungeon builder game in which the players take the role of the bosses in a retro videogame from the late 80s and early 90s. Said dungeon is built by placing cards beside the boss and completing a dungeon of 5 rooms that will deal damage to the brave adventurers who will risk their lives to loot the newly made villainous homes.

And now, after quite a few plays, I can tell you what I thought about the game in this quick podcast.

Hope you enjoy the show!

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Apr 282015
 

mockupAlthough not many people think about countries like Greece a country with a board game tradition, some companies are keen on setting a stepping stone and bring some excellent games to the table of as many as possible.

Mage Company has been doing that since they released Wrong Chemistry a few years ago and then levelled up with 12 Realms only to then get even better with Hoyuk and now they have something else on the cooking pot.

12 Realms Bed Story takes the game to its final steps of expansion and pushes it as far as it can go. New rules, new themes, new realms, new characters… and new Kickstarter that will come out very soon.

Meanwhile, I got together with Alexander Argyropoulos to ask him questions about the next edition of the game and also about future plans for the companies.

Hope you’ll like what I heard as much as I did, because I liked it a lot!

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Apr 222015
 

cthulhu_warsProbably the most anticipated game I’ve backed in Kickstarter, Cthulhu Wars was going to be a massive hit or a huge flop. In this game, you, the player, take the role of one of four faction of Great Ones who are battling to conquer our planet and turn it into your realm. You’ll have to manage you cultists, summon your creatures, fight for the control of lands… And have fun. Lots of fun.

The delays and problems with the production filled me with dread for months on end and at some points I even wondered if we’d be able to see the game produced.

The thing is that, being a game designed by Sandy Petersen, it was a risk I had to take. Also, the little I know Sandy, merely some interactions in Facebook, a quick hello at Spiel 2014 and references from people who know him better than I do, did reassure me that he’s not the sort of running with the money or give up because things are hard.

Quite the opposite, after all the problems, Petersen Games have gone out of their way to make sure people get the game as soon as they were able to make it happen and also had the foresight to delay things when needed because they weren’t happy with the quality of the products they were getting prior to release.

In any event, the game is now here and I’ve managed to play it a few times. And I want to manage to play it a lot of times again. Lots, and lots of times.

In this quick review podcast tell you why. Hope you enjoy the show!

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Apr 052015
 

PSIMCG028_500[1]Apologies for the problem at the start of the podcast. Using new software and still getting used to it, didn’t hear the problem until it was too late.

Recently a massive outrage exploded onto the Internet on the back, of Bruce Cordel’s game The Strange and a recursion within the game, the Thunder Plains, that depicts the culture of Native American people.

A petition was started that demanded the immediate removal of the Thunder Plains from the book and that Monte Cook Games never publish anything similar in the future again. Of course the person who created the petition also demanded an apology.

I know Bruce Cordell, Monte Cook and Shannah Germain, three people involved in the company and the game in question, and I know for a fact they are as far from being racists as anyone can get. They have moved into inclusivity and made efforts to be socially aware that most companies should learn from. So what went wrong?

In this podcast episode we discuss the issue of bringing minorities and other cultures into your games and how to approach it to make sure the chances of problems is minimised and you do the right thing from the very beginning.

A thorny subject, but one that has to be spoken about.

Hope you enjoy the show.

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Apr 042015
 

Shadow_of_the_demon_lordShadow of the Demon Lord is a game that I have been looking forward to for many months. Robert Schwalb is a talented designer like few others and anything that comes out of his inkwell is worth paying good attention to.

This Kickstarter has funded has funded a game that is breaking with a lot of the traditions of Role Playing Games and offers a new system, both mechanically and in its ethos, to shake up the way we look at games and how they are played.

Everything, from the setting to the character sheet, has been designed with the aim of offering a very quick but intense gameplay that moves as fast as you need to.

Of course, this was also the perfect excuse for me to have Robert in the podcast – something I’ve been looking forward to for a long, long time – and ask him a few questions about the game.

Believe me, you will be gutted if you miss this one!

Other material we discuss during the interview:

A Song of Ice and Fire RPG

Death Mark: A Dark Sun Novel (Dark Sun, Abyssal Plague)

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Mar 212015
 

hylariaFablesmith has now a new game in Kickstarter by the name of Hylaria. A storytelling game with different mechanics and quirky art work that sets it apart from the rest.

In the past, Fablesmith has brought us Ortus, an abstract game for two players with more strategy one can shake a stick at, and Oh No! Invasion a cooperative game in which the players will have to work together to fight of a series of aliens who want to conquer our planet.

This one is very different, though, so I had to get together with Joost Das and find out how he came up with the idea for a type of game he’s never published before.

Hope you enjoy the show!

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