Apr 182017
 

dark naga

Very often we find encounters during our adventures that are, quite frankly, appalling. Truly unsatisfying either because they are too hard, too easy, the monsters don’t really matter or, simply, it makes no sense.

Designing encounters is a tad harder than it might appear, so I invited Kevin Watson, from Dark Naga Adventures, to come to the podcast, since he has designed more encounters and adventures than most and he knows his salt.

Hope you enjoy the interview!

You can find out more about Dark Naga in the following links:

Dark Naga WebsiteDark Naga Facebook pageDark Naga Kickstarter page

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Apr 112017
 

oh-please-just-fuck-off

You know, I am pretty tired of stupid, petty minded assholes who prefer to take offence of anything rather than celebrate diversity.

I am sick of idiots who don’t have what it takes to feel safe and secure in their masculinity and whinge and complain endlessly when something is organise just for women or minorities.

And I am fucking fed up with seeing responses that make me feel ashamed of being a man.

If you have a problem with initiatives like the one Green Ronin had recently to find female writers for a project, please do fuck off. Go back under the stone you call world and stay there reading your games lit by the sun coming out of your ass.

Or stop being stupid and join the normal humans who understand the richness of diversity and celebrate rather than bemoan it.

And yes… in this episode we talk about this issue.

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Mar 312017
 

Maximising sales in the RPG market is real hard. In fact getting sales in the RPG market is hard. ¿Is it that there are too many products out there, or that there is a lacking in the sales process understanding?

Legendary_games

Jason Eric Nelson has been learning how to, and selling very well, a lot of books at Legendary Games. With a few successful Kickstarters (some of which I missed) and some truly amazing books out there, he knows what he is talking about.

And he was kind enough to give me his time and share some of his knowledge, which was truly interesting for me to hear.

I hope you get some good inspiration in this podcast and it helps you boost your sales as much as possible!

Enjoy the show!

To check Legendary Games’ Forest Kingdom Campaign Compedium Kickstarter, click here.

You can find us in iTunes, Stitcher or download the episode.

If you have enjoyed this podcast, please subscribe and remember you can follow us on Twitter and Google+!

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Mar 082017
 

Justin Mason is one of those prolific RPG creators who isn’t known enough. With a great talent for map making and graphic design, he has worked on a cool ton of projects, but it seems he hasn’t worked on enough yet!

Justin Mason

For years Justin Mason has honed his skills to become a skilled cartographer with a pretty immense portfolio for companies like Adventureaweek.com, Paizo, Dark Naga Adventures, AAW Games and many, many more.

But I was curious to know how someone like him can actually survive using the world of RPGs as a means of income, considering how hard to is to make a living these days.

And we also talked maps… lots of map!

Hope you enjoy the show!

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Mar 052017
 

In last episode Jim and I discussed if casual gamers are actually bad for the hobby or not. With polarised opinions, Jim believes they are a lot less needed than hardcore gamers in order to sustain the hobby, whereas I believe the more we have, the better.

Regardless of who is right or wrong on this one, he fact is that the presence of casual gamers and their numbers do help shape the state and direction of the industry for keeping a casual gamer interested is a much different task than keeping a hardcore gamer hooked.

So, based on that, what games are no longer made because of the proliferation of casual gamers?

Are indeed casual gamers responsible for the disappearance of any game at all?

Once again, Jim and I have different opinions on this one!

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Mar 032017
 

denis

For very many valid reasons, a lot of people like OSR games. To play in a style of games that resemble and replicate the original games from so many years ago.

However, that movement has also received a lot of criticism for some people seem to be stuck in the old ways beyond those of gaming. Some posts that could be considered insensitive or out of place have given place to a reputation that would suggest the OSR movement is a very toxic one.

Iit is pretty clear, though, that not all things are bad and there are a lot of people doing what they can to eradicate bad tropes and bring a more modern social environment reflection into an old style of gaming.

As I am very interested in art, I had to interview someone who does artwork in a diverse and inclusive manner for that movement and find out where things are now and where they could be going in the not-too-distant future.

Denis McCarthy has been creating enough artwork for enough time to understand the market and he is indeed good at it. And has a passion for inclusivity and diversity. So… how does he manage in an environment that is so seemingly toxic?

Let’s find out!

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