Jul 282015
 

freelancingI think it’s safe to say that every single roleplaying games out there has, at some point, wanted to write games. Whether it is for their own adventures, new classes, professions, spells… and fully fledged games too, of course.

The RPG industry relies quite heavily on freelancers because few companies can afford to hire full-time writers. And when they do, they can afford to hire the best of the best.

Also a lot of *incredible* writers decide to become freelancers anyway because that gives them a lot of freedom to do different projects and never become stagnant.

But how does one become a freelance?

Well, Jim Pinto has been a freelance for long, long time and has worked with more than can (or wants to) remember. Vickey Beaver does a lot of work with a lot of freelancers and I have a few of them at the office and help with the recruitment process in my company, so between the three of us know a thing or two about becoming one.

And if you want to become one, follow this pro who’s making a career as a freelance: http://www.freelanceknight.com/

stitcher-logo-300x145342222222222 patreon4242222222
ITunes-logo15222222222222222222222 Click here to download this episode of the G*M*S Magazine Podcast.

If you have enjoyed this podcast, please consider becoming one of our Patreon sponsors. Thank you for your support.

Remember you can follow us on Twitter and Google+!

Thank you for your support.

VN:F [1.9.22_1171]
Rating: 0.0/5 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)
Jul 102015
 

BlueRoseCoverIn 2005, Green Ronin published a pretty different fantasy game called Blue Rose. It defined itself as a Romantic Fantasy Roleplaying Game and it made a point of having social inclusion and diversity as part of the setting and ethos of the whole game.

As oftentimes happen, the game became in need of some updating and TLC and it languished for a few years despite the fact that it was far from forgotten.

Now the time has come and Green Ronin is once again gathering a team of writers, illustration artists, game designers and the team needed to get a new and better edition of the game out next year.

For starters it’s expanding on the lore of the game and also changing its system from True 20 to AGE.

In Kickstarter at the time of recording this podcast, funded and having cracked a few stretch goals, I decided to talk to its line and lead developer, Steve Kenson, to find out more about Blue Rose and what we can expect from this new edition.

Hope you enjoy the show!

stitcher-logo-300x145342222222222 patreon4242222222
ITunes-logo15222222222222222222222 Click here to download this episode of the G*M*S Magazine Podcast.

If you have enjoyed this podcast, please consider becoming one of our Patreon sponsors. Thank you for your support.

Remember you can follow us on Twitter and Google+!

Thank you for your support.

VN:F [1.9.22_1171]
Rating: 0.0/5 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)
Jul 072015
 

game_overPlaying RPGs is a source of joy and entertainment for those who play them, but sometimes, just sometimes, things don’t go according to plan. Sometimes there’s someone who ruins your game.

And it can be you ruining it and not even realise.

In this episode, Jim Pinto and I talk about some of the bad experiences we’ve had at the table with our worst game sessions and we air some dirty secrets, as well as a few tips on how to stop it when “it” goes awry.

And we swear a bit in this episode. Sorry…

Hope you enjoy the show!

stitcher-logo-300x145342222222222 patreon4242222222
ITunes-logo15222222222222222222222 Click here to download this episode of the G*M*S Magazine Podcast.

If you have enjoyed this podcast, please consider becoming one of our Patreon sponsors. Thank you for your support.

Remember you can follow us on Twitter and Google+!

Thank you for your support.

VN:F [1.9.22_1171]
Rating: 4.0/5 (1 vote cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)
Jul 022015
 

legendary_planetLegendary Games has been creating some impressive material for quite some time now. With a great ability to surround themselves with terrific writers, they hit the mark very, very often.

Now Legendary Games have joined forces with a terrific plethora of authors to create Legendary Planet Adventure Path, a very interesting take on the fantasy and science fiction games with this new adventure path for the Pathfinder RPG.

I got together with Neil Spicer and Mike Shel, two of the leading people behind this project, to find out more about what it entails and what’s all about.

Legendary Planet Adventure path is funded in Kickstarter and I strongly recommend you take a look at it. It looks pretty amazing!

Hope you enjoy the show!

stitcher-logo-300x145342222222222 patreon4242222222
ITunes-logo15222222222222222222222 Click here to download this episode of the G*M*S Magazine Podcast.

If you have enjoyed this podcast, please consider becoming one of our Patreon sponsors. Thank you for your support.

Remember you can follow us on Twitter and Google+!

Thank you for your support.

VN:F [1.9.22_1171]
Rating: 0.0/5 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)
Jun 262015
 

Beast_the_primordialBy Paco Garcia Jaen

Onix Path has created some of the most iconic and popular roleplaying games out there and now they want to repeat the feat by publishing Beast: The Primordial, a game in which the players take on the roles of creatures that are the product of nightmares. Or the cause.

This game has been in development for over a year by writer and author Matthew McFarland and, if in the past he’s had some good ideas, he’s probably levelled up for this one because it sounds a lot better than I was expecting (and I was expecting a great deal to start with).

To find out more about the game and the limited Prestige Edition that’s funded on Kickstarter, I got together with McFarland and with Onix Path’s Creative Director Richard Thomas to ask about the game itself and the future of the line.

Hope you enjoy the show!

stitcher-logo-300x145342222222222 patreon4242222222
ITunes-logo15222222222222222222222 Click here to download this episode of the G*M*S Magazine Podcast.

If you have enjoyed this podcast, please consider becoming one of our Patreon sponsors. Thank you for your support.

Remember you can follow us on Twitter and Google+!

Thank you for your support.

VN:F [1.9.22_1171]
Rating: 0.0/5 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)
Jun 142015
 

in_absentiaSometimes players have to leave the game and be ad-absentia for a few weeks at the time and sometimes they leave their characters behind so they can come back and retake the session. That happens more often than not in long term campaigns.

What should happen to those characters?

In this episode Vickey Beaver, Jim Pinto and myself discuss the dos and don’ts of dealing with characters that have been left behind and their possessions, worldly or otherwise.

With sordid secrets and everything!

Hope you enjoy the show!

stitcher-logo-300x145342222222222 patreon4242222222
ITunes-logo15222222222222222222222 Click here to download this episode of the G*M*S Magazine Podcast.

If you have enjoyed this podcast, please consider becoming one of our Patreon sponsors. Thank you for your support.

Remember you can follow us on Twitter and Google+!

Thank you for your support.

VN:F [1.9.22_1171]
Rating: 0.0/5 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)