May 232017
 

chaosium-logo

A company that has been going on for longer than most, Chaosium has brought some of the most emblematic and beloved franchises to the RPG world.

Glorantha, RuneQuest, Call of Cthulhu… all of them prolific lines that have been supported by many thousands in many languages over many years.

And yet, the company has also gone through some very rough times in the last few years. So much so that a lot of people thought it would go under. However, it was rescued by a rather terrific group of people, one of them I had the pleasure of interviewing.

Jeff Richard is the Creative Director for the company and, being an accomplished game designer with a passion most would envy, he has a lot to say, not just about the past, but about the future of the company.

And he is a fun guy to boot!

You can listen to this podcast in iTunes and Stitcher too. You can download the episode from here.

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May 062017
 

James_Bond_007_role-playing_cover

James Bond RPG came out a very long time ago and, even though no longer published or popular, it is a very relevant game today. It is interesting that some games that have been out of print for a long time can, and indeed have some ideas that a vast amount of more modern games could learn from.

Perhaps having ideas was easier all those years ago. Or simply the industry was more audacious than today. Or we pander to the “easy design” a bit too much. I don’t know.

But the fact remains that when one reads Chris Klug’s James Bond RPG, it is not easy to find a spy game that fits so well both to the genre and the IP.

It was thus an honour to have Chris on the show to talk about dilemmas in RPGs and the extent of their importance.

This one, my friends, I can say is one of the good episodes.

Enjoy!

You can listen to this podcast in iTunes and Stitcher too. You can download the episode from here.

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Apr 182017
 

dark naga

Very often we find encounters during our adventures that are, quite frankly, appalling. Truly unsatisfying either because they are too hard, too easy, the monsters don’t really matter or, simply, it makes no sense.

Designing encounters is a tad harder than it might appear, so I invited Kevin Watson, from Dark Naga Adventures, to come to the podcast, since he has designed more encounters and adventures than most and he knows his salt.

Hope you enjoy the interview!

You can find out more about Dark Naga in the following links:

Dark Naga WebsiteDark Naga Facebook pageDark Naga Kickstarter page

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Apr 112017
 

oh-please-just-fuck-off

You know, I am pretty tired of stupid, petty minded assholes who prefer to take offence of anything rather than celebrate diversity.

I am sick of idiots who don’t have what it takes to feel safe and secure in their masculinity and whinge and complain endlessly when something is organise just for women or minorities.

And I am fucking fed up with seeing responses that make me feel ashamed of being a man.

If you have a problem with initiatives like the one Green Ronin had recently to find female writers for a project, please do fuck off. Go back under the stone you call world and stay there reading your games lit by the sun coming out of your ass.

Or stop being stupid and join the normal humans who understand the richness of diversity and celebrate rather than bemoan it.

And yes… in this episode we talk about this issue.

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Mar 312017
 

Maximising sales in the RPG market is real hard. In fact getting sales in the RPG market is hard. ¿Is it that there are too many products out there, or that there is a lacking in the sales process understanding?

Legendary_games

Jason Eric Nelson has been learning how to, and selling very well, a lot of books at Legendary Games. With a few successful Kickstarters (some of which I missed) and some truly amazing books out there, he knows what he is talking about.

And he was kind enough to give me his time and share some of his knowledge, which was truly interesting for me to hear.

I hope you get some good inspiration in this podcast and it helps you boost your sales as much as possible!

Enjoy the show!

To check Legendary Games’ Forest Kingdom Campaign Compedium Kickstarter, click here.

You can find us in iTunes, Stitcher or download the episode.

If you have enjoyed this podcast, please subscribe and remember you can follow us on Twitter and Google+!

Help us with our Patreon: https://goo.gl/5C2Eeg
Our YouTube channel: https://goo.gl/rl8MsU
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Thank you for your support.

Mar 082017
 

Justin Mason is one of those prolific RPG creators who isn’t known enough. With a great talent for map making and graphic design, he has worked on a cool ton of projects, but it seems he hasn’t worked on enough yet!

Justin Mason

For years Justin Mason has honed his skills to become a skilled cartographer with a pretty immense portfolio for companies like Adventureaweek.com, Paizo, Dark Naga Adventures, AAW Games and many, many more.

But I was curious to know how someone like him can actually survive using the world of RPGs as a means of income, considering how hard to is to make a living these days.

And we also talked maps… lots of map!

Hope you enjoy the show!

You can find us in iTunes, Stitcher or download the episode.

If you have enjoyed this podcast, please subscribe and remember you can follow us on Twitter and Google+!

Thank you for your support.