This is one of the entries I have submitted to Margaret Weis Productions when she called for ideas and submissions for NPCs for their forthcoming game Dragon Raiders.

Hope you like it!

Brother Ramiro was born blind and quickly abandoned at birth by unknown parents. Ramiro was left at the door of the St. Geronimo’s monastery when he was but 3 days old. The only possessions, a letter that says “I am sorry, Son” and a locket with the photograph of a woman that has never been identified. However since Ramiro was rescued by the monks, various anonymous donations over the years have saved the order in more than one occasion.

Ramiro can’t see a physical thing. However he can indeed see the lines that form Magick. Where we see buildings, he can see the sheer power that holds it together. Where we see an enchanted weapon, he can see the sigils that empower it. Furthermore he can easily change them and alter Magic almost instinctively. He has been approached by the Arcanum numerous times, but he has always refused to join any other organisation, religious or otherwise. When someone has tried to force him to follow, his impressive, yet harmless, demonstration of power has sufficed to deter anyone.

Things have changed now, though. Ramiro has packed his meagre possessions and left the monastery. The only explanation he’s given so far: “Things are about to change, and I can help”.

Ramiro is travelling now, making a living as a skilled magician and looking for whatever it is that’s going to change. Even though he doesn’t know, his faith in God is motivating enough to continue his journey until he’s found a resolution.

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imagination[1]By Mark Rivera from Boardgames in Blighty

Does the future of Board Games rests with families – An Interview – Nigel Scarfe of Imagination Gaming

I’ve known about Imagination Gaming for a while now as one of my gaming buddies works with them. I also have seen the impressive beehive of activity in the Children’s Zone at UK Expo that is run by the very committed team led by Nigel Scarfe. All indications and comments that I have come across indicate that Nigel and his team are absolutely convinced that families are key to the future of our board gaming hobby.

 

walmart-dungeons-amp-dragons-castle-ravenloft-board-game[1]By Superfly Pete

Well, as promised, I am releasing my Castle Ravenloft Campaign, “Hunt for the Fiend”, which is the proof-of-concept design that will show you, by example, how to build compelling adventures to extend the lifespan of the Dungons and Dragons: Castle Ravenloft Board Game.

Within is an indication of the level of complexity, scalability, and narrative feel that you can very easily add into the game without changing the “core game” rules.  Others have opted to rewrite the rules to the game, effectively obsoleting the included rulebook and reference cards. I believe this to be a barrier to entry for new players as well as causing paradoxes with existing players who already know Ravenloft and how to play it.

 

0925-Bodiam-Castle-Sussex-q75-500x407[1]The author of this adventure is unknown. If you know him/her (or if indeed you are he/she), please do contact us.

A campaign for 1-3 4th-8th level characters, 1 a wizard (an NPC mage will do)

This is a two-quest campaign. The first quest involves rescuing a princess from a tower controlled by an evil wizard, the second quest involves reaching a certain temple before the wizard’s brother can free the Demon locked inside of it.

RESCUING THE PRINCESS

 

CHA23106a[1]Based on the story of Algernon Blackwood, “The Wendigo”

INTRODUCTION
This is an introductory adventure that can be used to introduce a few new characters to the Cthulhu setting. It was written a long time ago, so it might need some changes to be adapted to newer systems.

This adventure takes place in the primordial forests of Canada. Players will have the opportunity to cross with the evil spirits that inhabit these remote places of wilderness, the Wendigo.

The climax of the adventure should be based at any time in the suspense and horror of loneliness and insignificance in the vastness of nature.

 

mummyBy Henrik Ertzeid

Setting: Any AD&D setting

Location: Any mountainous area with a small town

Players: 2-8 players, levels 4-10

DM`s information

A 500 years old mummy has been discovered in an old crypt in the mountains near the town. The mummy is the body of a 18 year old princess, once sacrificed to the gods in an attempt to save the civilization from destruction. The princess was sacrificed against her will, and had to be forced to death.

© 2012 Suffusion theme by Sayontan Sinha