Category: Vickey Beaver


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Podcast Episode – The RPG Room: GenCon and the Ennies

For those of us who are on the other side of the planet, GenCon is a very difficult to reach convention. And that can be frustrating because, inarguably, GenCon is the best RPG convention in the world and the biggest. And we...

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Podcast Episode – The RPG Room: So you want to be a freelance?

I think it’s safe to say that every single roleplaying games out there has, at some point, wanted to write games. Whether it is for their own adventures, new classes, professions, spells… and fully fledged games too, of course....

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Podcast Episode – The RPG Room: Ad-absentia Players and Their Characters

Sometimes players have to leave the game and be ad-absentia for a few weeks at the time and sometimes they leave their characters behind so they can come back and retake the session. That happens more often than not in long term...

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Podcast Episode – The RPG Room: The Thunder Plains Controversy

Apologies for the problem at the start of the podcast. Using new software and still getting used to it, didn’t hear the problem until it was too late. Recently a massive outrage exploded onto the Internet on the back, of Bruce...

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Podcast Episode – The RPG Room: How to keep your games smooth

Running a game is not an exact science. Not even sure it is a science but sometimes it feels like it because you have to experiment a lot to get the desired results. And then you have to try again in a different group to get...

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Podcast Episode – The RPG Room: Adding atmosphere to your games.

A bit later than expected and planned, our tenth episode of the RPG room, where  Vickey Beaver, Jim Pinto and myself talk about games. This episode was meant to come out on time for Halloween, but life in the shape of a...

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Podcast Episode – The RPG Room: Is there art in roleplaying games?

Ever since RPGs were published and Gary Gigax and Dave Arneson had a dream of turning Dungeons & Dragons into a commercial product, art has place a huge part in the visual identity of roleplaying games. Probably one of the...

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Ppodcast Episode – The RPG Room: Campaign or no campaign?

And here we are again, in the RPG Room discussing if games should come with campaign material or just the rules. A lot of games come with a lot of information. Spells, equipment, combat, rules for travel, rules for talking,...

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Podcast Episode – The RPG Room: GenCon!

GenCon is for many of us Europeans a Mecca of gaming we’ll never get to see. Though I hope to someday. The biggest four days in gaming, as the slogan aptly announces, has been going more than 45 years. From humble beginnings...

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Podcast Episode – The RPG Interview Room: Tre Grisby and L.U.G. Con

Online conventions are a logical step in the socialising scene for a lot of hobbies. Probably any hobby, to be honest. The possibility of getting “together” with other people who share a passion and talk, play and share ideas...

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Podcast Episode – The RPG Room: Writing vs. Design

Once again we got together  in the RPG Room to discuss things roleplaying. I was joined by Jim Pinto and later on by Vickey Beaver and we decided to discuss the merits of good writing vs. game design. When is about roleplaying...

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Podcast Episode – The RPG Room: Steampunk never had a chance!

Steampunk has become very, very fashionable in the last few decades. Although the concept has been with us for along time and novels with technology that had the flavour of what we currently know as Steampunk have been numerous...

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Campo de Mitos is a campaign setting for Cthulhu games based in real events and people from El Campo de Gribraltar.

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