Apr 112017
 

oh-please-just-fuck-off

You know, I am pretty tired of stupid, petty minded assholes who prefer to take offence of anything rather than celebrate diversity.

I am sick of idiots who don’t have what it takes to feel safe and secure in their masculinity and whinge and complain endlessly when something is organise just for women or minorities.

And I am fucking fed up with seeing responses that make me feel ashamed of being a man.

If you have a problem with initiatives like the one Green Ronin had recently to find female writers for a project, please do fuck off. Go back under the stone you call world and stay there reading your games lit by the sun coming out of your ass.

Or stop being stupid and join the normal humans who understand the richness of diversity and celebrate rather than bemoan it.

And yes… in this episode we talk about this issue.

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Apr 012017
 

Shadowrun-5-Logo

Since it came out so many years ago, Shadowrun has been the favourite game of connoisseurs and indies alike. It has inspired millions of people to look forward to a future where magic and science can coexist, and where computers are but the landscape of the mind.

Indeed it has inspired pretty much any and every game Jim Pinto has ever created based on some of his best experiences as a player and GM.

In this episode, we pay tribute to the game that redefined RPGs, fantasy, Science Fiction and society itself.

You can find us in iTunes, Stitcher or download the episode.

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Mar 052017
 

In last episode Jim and I discussed if casual gamers are actually bad for the hobby or not. With polarised opinions, Jim believes they are a lot less needed than hardcore gamers in order to sustain the hobby, whereas I believe the more we have, the better.

Regardless of who is right or wrong on this one, he fact is that the presence of casual gamers and their numbers do help shape the state and direction of the industry for keeping a casual gamer interested is a much different task than keeping a hardcore gamer hooked.

So, based on that, what games are no longer made because of the proliferation of casual gamers?

Are indeed casual gamers responsible for the disappearance of any game at all?

Once again, Jim and I have different opinions on this one!

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Feb 252017
 

Casual gamers are, in my opinion, the bread and butter of any hobby. The vast majority of any hobby’s follower is a casual person who enjoys whatever it is on an ad-hoc basis.

And of course the presence of casual gamers has an impact on the gaming experience. If anything because the level of commitment of a casual gamer is never going to be the same and thus they might not engage or otherwise participate in the same way as a more hard-core gamer.

And it would seem that can be a frustrating thing for some. Like Jim.

In this episode we actually get to disagree a fair bit about it, for I think casual gamers are a good thing and it is the responsibility of the person around the table to control how they behave.

In this episode it becomes even clearer that Jim is the nicest of us two!

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Feb 162017
 

clichesHow many times have we seen the same clichés in RPGs? How many more times will we have to endure them?

Truth is that clichés have a reason to exist because they make life easy for the writer or player, so it is not surprising that we see them so often. However, overuse and simplification have made those clichés to become really tired and boring.

Even though they do have a place and a time, usually it is not the correct place or time when they are used and we find too many of them in our games.

In this episode, Jim and I discuss what clichés should never be seen again in our games and why.

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Click here to download this episode of the G*M*S Magazine Podcast.

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Jan 312017
 

orphan_characterRPGs are home to too many orphan characters. Characters with no past, no grounding or no substance.

Often we see people who create characters and have no background whatsoever, or want to have the “mysterious” character with no past. A character that will take as close to zero as possible effort to play because they don’t have to justify their actions or add some sort of congruence to their personality.

Even if there is nothing wrong with playing a character like that, the chances are that the player is missing out on some intense gaming experience.

What can be done and why is not a good idea to play an orphan character?

Jim and I talk about it for a bit.

And for those of you interested in the Story Forge cards, you can fine them here.

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Click here to download this episode of the G*M*S Magazine Podcast.

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