How many times have we seen the same clichés in RPGs? How many more times will we have to endure them?
Truth is that clichés have a reason to exist because they make life easy for the writer or player, so it is not surprising that we see them so often. However, overuse and simplification have made those clichés to become really tired and boring.
Even though they do have a place and a time, usually it is not the correct place or time when they are used and we find too many of them in our games.
In this episode, Jim and I discuss what clichés should never be seen again in our games and why.
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