Tag: Victory

Roleplaying and board games reviews, podcasts, videos and interviews

Mission Command: Sea Game

Alright, fans, this is going to be a good one, so strap on your seat belt and let me take you downtown where best stuff happens. You see, there are very few games that I think are a solid 10 rating based on factors such as production quality, value, and the most important aspect of any game, the level of fun it provides. Well, Mission Command: Sea isn’t a perfect 10, but it’s pretty damned close. The one thing that it lacks, the one thing holding it back from a destiny of greatness, is just a little more complexity.

The G*M*S Magazine Spiel Interviews–Episode 4

By Paco Garcia Jaen Fourth out of the five DVD episodes with more interviews, and this one is a cracker! We start with a truly excellent interviewee and end up with another just as interesting. Watch and read! We start by interviewing Vince from Victory Point Games. Yes, THAT Victory Point Games. The very one…
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Unboxing: Darkest Night, from Victory Point Games

There are a lot of companies out there that claim that for them the gameplay is what matters, not the game components. And I mean a lot.

Victory Point Games, though, is one that lives by that motto. They have been producing games that came with next to nothing components and in a little bag. And there have been some gems in those bags!

Now they’re stepping up the production value of their games and have found a way to make the games boxed in an inexpensive way so they can have more market penetration.

Of course they don’t want to compromise on the quality of the game, but have they done enough to compete with the big boys and grab shopper’s attention at your FLGS?

The G*M*S Magazine Podcast – Spiel Episode 4

Fourth out of the five DVD episodes with more interviews, and this one is a cracker! We start with a truly excellent interviewee and end up with another just as interesting. Keep reading!

“That Scorpion in the Sea” Malta Besieged: 1940-42

The latest in the States of Siege Series of games brings Steve Carey’s design skills to an interesting aspect of the 2nd World War in the Mediterranean. Having set such a high standard with We Must Tell The Emperor, my expectations were high for Malta Beseiged: 1940-1942.