Victory

Mission Command: Sea Game

Alright, fans, this is going to be a good one, so strap on your seat belt and let me take you downtown where best stuff happens. You see, there are very few games that I think are a solid 10 rating based on factors such as production quality, value, and the most important aspect of any game, the level of fun it provides. Well, Mission Command: Sea isn’t a perfect 10, but it’s pretty damned close. The one thing that it lacks, the one thing holding it back from a destiny of greatness, is just a little more complexity.

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Unboxing: Darkest Night, from Victory Point Games

There are a lot of companies out there that claim that for them the gameplay is what matters, not the game components. And I mean a lot.

Victory Point Games, though, is one that lives by that motto. They have been producing games that came with next to nothing components and in a little bag. And there have been some gems in those bags!

Now they’re stepping up the production value of their games and have found a way to make the games boxed in an inexpensive way so they can have more market penetration.

Of course they don’t want to compromise on the quality of the game, but have they done enough to compete with the big boys and grab shopper’s attention at your FLGS?

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The Scepter of Zavandor

In The Scepter of Zavandor, the players are magic students amassing power to claim the game named scepter. SoZ is a brutal snowball economy game with an auction component as the main player interaction. Given this description, I should 1) not enjoy the game and 2) be fairly terrible at it. I was fascinated, if a bit overwhelmed, the first time I played it. With each subsequent play, I have liked it more and more. Even more surprising, I am very competitive at the game. After a few attempts, players learn what is and is not a good idea and then develop a sense of what strategies are viable.

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