Monsters of NeoExodus – Annihilation Sphere
This pdf from Louis Porter Design is 10 pages long, 1 page front cover, 1 page SRD, 1 page advertisement, 1 page mini-sheets for monsters, leaving 6 pages of content, so what is this sphere about?
This pdf from Louis Porter Design is 10 pages long, 1 page front cover, 1 page SRD, 1 page advertisement, 1 page mini-sheets for monsters, leaving 6 pages of content, so what is this sphere about?
This instalment of the ECS-series from Rite Publishing is 39 pages long, 1 page front cover, 1 page editorial, 2 pages advertisement, 1 page SRD, leaving 34 pages of content for this latest instalment of RiP’s iconic series. Let’s see how it holds up when compared to some of its excellent predecessors!
This adventure anthology/sourcebook by Open Design is 113 pages long, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving 107 pages of content, so let’s take a look at it!
From now on, Mark and I are doubling our efforts and will be producing twice the content, twice the information and twice the fun (and is jolly hard work, I can tell you!).
Come visit our booth (one of the corners in the Studio 2 block, booth #605) to get your first look at this all-new line from Crafty Games, and if you like what you see we’ll be taking pre-orders all weekend long. This special pre-order offer is only $49.99 and nets you all this..
Crafty Games proudly brings the Mistborn Adventure Game to Gen Con 2011! Read Post »
By Thilo Graf This adventure anthology/sourcebook by Open Design is 113 pages long, 1 page front cover, 2 pages editorial,
This web-enhancement from Open Design is 14 pages long, half a page of which is devoted to SRD and credits, leaving 13.5 pages of content, quite a bunch!
This pdf from Zombie Sky Press is 16 pages, 1 page front cover, 1/3 page credits, ½ page SRD, leaving 14 1/6 pages of content, so let’s check out this offering of ZSP!
Mysteries of the Tengu Road – Yamabushi, the sublime Transmuter Read Post »
We wouldn’t be the civilisation we are now if the Greeks hadn’t been there. OK, OK, the same could be said about the Romans and other ancient civilisations, but they are not what Hellas is all about.
I recently got a chance to take an advance look at Totems of the Dead by Gun Metal Games, makers of Interface Zero. Showing diversity in their publishing plans, Totems of the Dead is nothing at all like Interface Zero, which is a great cyberpunk setting for Savage Worlds. Totems of the Dead, on the other hand, is a swords and sorcery setting based on Native American myths and culture.