Mage the Awakening: Chronicler’s Guide
Mages can do almost anything. Their capacity to create, transform, preserve and destroy is almost limited only by their imagination. […]
Mages can do almost anything. Their capacity to create, transform, preserve and destroy is almost limited only by their imagination. […]
The 17th Century is a time of religious strife and political upheaval. England, a land riddled with hunger, pestilence and
Corporate Guide offers details on all of the Big Ten megacorporations and briefings on some of the rising powers of
Garden of Athena is a planet of adventures among the ancient Greeks… but in the far future, with energy spears
The Game Master’s Kit is the perfect accessory for fans of the Dragon Age RPG. This handy product features a
Steve Kenson, the designer of the best-selling Mutants & Masterminds delivers a superpowered new role-playing game, inspired by the fast-playing
This is more like it for a game and a company the calibre ofDungeons and Dragons andWizards of the Coast.
Dark Sun Let me put one thing straight from the moment go. I have been praying ( yes, praying) for