Fantastic Maps–The Bandit’s Lair
This map pack comes as both with a 19 and 33-page pdf, each with 1 page front cover, 1 page how-to-use, leaving 17 and 31 pages, respectively.
Let’s start with the lower level.
This map pack comes as both with a 19 and 33-page pdf, each with 1 page front cover, 1 page how-to-use, leaving 17 and 31 pages, respectively.
Let’s start with the lower level.
This is the first episode sponsored by Fun Q Games and also the first episode with the new format. From now on the podcast will only have one item. It will also be shorter than the previous ones and the episodes will be coming up more steadily and regularly.
9th-level spells. The apex of magical might. The stuff arcane dreams are made of, the signature of the archmages. I’ve been looking forward to this one for a long time, so let’s take a look at the spells and check out whether they have the iconic potential I expect of 9th-level spells.
After 3 pages of spell-lists, we get to the 101 spells. I pasted the spells from the list and added information for which classes the spells were designed.
This pdf from Rite Publishing is 32 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages advertisements, leaving 27 pages for the 101 spells. So let’s dive in!
This pdf from Rite Publishing is 24 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages advertisements, leaving 19 pages for 101 o-level spells. Let’s dive in!
The introduction explains the concept, a series of short inter-connected adventures designed to occupy an evening’s play, centred around the Great City (mapped in beautiful detail by 0one Games) and somehow connected to a significant event. Which of course, is not yet explained, even to the GM!
BattleCON (short for Battle Connection) a head to head fighting game where two players take on different characters and attempt to defeat one another in single combat. It mirrors the strategy and tactics of a console fighting game like Street Fighter, BlazBlue, Guilty Gear, or Virtua Fighter. You may have seen other games like that before. The idea isn’t revolutionary, but the gameplay is. Here’s a breakdown.
For those who haven’t been following the development of Mystic Empyrean so far, here’s a breakdown of the game that promises to be one of the most groundbreaking RPGs of all time.
Games, for the most part, have a theme. Many games are designed entirely around involving players in their theme. RPGs form the lion’s share of these, and the remainder form a category that is commonly referred to as Ameritrash (this isn’t a derogatory term in most circles, despite the sound of it).