goblin

The Barn

I wonder if you are still here. I wonder if you are still hiding behind a stack of hay trying to catch me by surprise and throw a bunch of reeds over my head.

I’m hoping you still think of the times when we used to set the traps for the rats, to stop them from nesting and infesting the whole place, ruining the crop that we so hard worked to harvest that year. Your way with cats is something I don’t have and they don’t hunt rats like they did when you were here.

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Singapore

I have to say from the outset that this was one of the games that caught my eye from the word go ahead of Essen 2011, simply because of the fantastic artwork and design of the game. But it was not one that I immediately picked up because of the limited player range; most of my gaming is either in a larger group or two player. So I was very exited when Mark gave me the chance to review Singapore and I was not disappointed, when I eventually found the right number of players.

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Revolver

Revolver: The Wild West Gunfighting Game,  from White Goblin Games Review by Mark Rivera from Boardgames in Blighty  Designer –

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Bugbears of the Frozen Tears

The latest installment from Raging Swan Press of the TRIBES-line is 27 pages long, 1 page front cover, 1 page blank inside the front cover, 2 pages editorial, 1 page ToC (containing a nice rhyme about the TRIBE), 1 page back cover, 1 page advertisement, 1 page information on how to read statblocks for novice DMs and 1 page SRD, leaving 18 pages of content for the bugbear-tribe, so let’s check out whether they can hold up to the awesome predecessors, the Orcs of eternal Zenith!

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Lost Temple

One of the games I was most looking forward to picking up at Essen was Bruno Faidutti’s Lost Temple from the awesome guys at White Goblin Games. Having done a preview earlier, it just sounded like a simple and fun, family or gateway game and great to use with non-gamers.

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Panic Station

Over the last few years we have seen quite a few cooperative style games and I am certainly a fan. I really like the sense of tension and spirit of teamwork that comes with cooperative games. Kind of an “us against the world” thing. As with anything, you certainly can get too much of a good thing and we are certainly in danger of too much of the “same old” in cooperative games.

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