G*M*S Magazine Podcast Episode 2
Welcome to the second episode of the G*M*S Magazine. The G*M*S Magazine podcast brings you reviews, interviews and opinion pieces […]
Welcome to the second episode of the G*M*S Magazine. The G*M*S Magazine podcast brings you reviews, interviews and opinion pieces […]
Let me make this clear. I am sick and fed up of big companies selling us badly designed books. I am sick and fed up of companies selling us very expensive books we don’t need. I am sick and fed up of companies selling us fluff material that doesn’t enhance the gaming experience enough to justify the expense.
I have played A Game of Thrones about a dozen times now. Most of the matches have been in the 2 player format, only 1 so far has been in the 4 player format. This is important to note as the perspective of my review will mostly be from a 2 player format. However save for multiplayer titles, all the game mechanics and such work the same
This pdf is 10 pages long, 1 page front cover and 1 page SRD, leaving 8 pages of feats. I like the concept of achievement feats as a kind of reward for PCs that is not another magic item and, while I’d never give my players this book (to prevent meta-gaming) I welcome the idea. Now let’s check out the execution:
My Mario T. Lanza When an order of games arrived, I used to neatly stacked each title on the shelf
This pdf by Sagaworks Studios contains 74 pages, 1 page front cover, 1 page back cover, 1 page OGL, 1 page credits that leaves 70 pages of chock-full with adventure. The adventure features 6 adventure hooks and several maps for almost every location imaginable:
Legends of unimaginable treasure surround the mysterious island of Isla Dorada. Several ancient civilizations once carved out a mighty empire
The second instalment of the Book of the Faithful series contains powerful magical weapons, all infused with the soul of a former believer or trapped within.
The Edge of Night is an adventure for Warhammer Fantasy Roleplay 3rd edition. Written by veteran of Warhammer universe Graeme Davis, it did promise from the very beginning to be an interesting product. Coming from Fantasy Flight Games, it did also promise to be of very high quality production.
Wizards of the Coast was nice enough to send me a complimentary set of Heroscape Wave 13, or D&DScape Wave 3, called Moltenclaw’s Invasion. Now, I am not a huge fan of D&DScape because I think much of the draw of Heroscape is the interesting backstory and wide cast of compelling characters from different genres, so I was more than a bit sceptical about how Wizards would decide to end the seven year run of Heroscape’s existence. I was pleasantly surprised.