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Summoner Wars Master Set

Inside the box are an updated rulebook that clarifies some old and new rules, plenty of lovely dice and wound markers, a gorgeous playing board (replacing the wrinkly paper mats from the Starter Sets) and, most importantly, six new decks of cards representing six spanking new factions.

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The Seeker

The test of time is probably the best test there is. If something looks, feels, reads or plays well 15 or 20 years after it was first published, you can tell you have something special there. Of course, waiting 15 or 20 years to find out if your work is any good is a bit too much to ask.

But just in case anyone asked, I am reviewing the second of a trilogy, The Seeker, a Dark Sun novel by Simon Hawke published by TSR in 1994.

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A World of Difference

Too often, game masters design their worlds around “the basics”. Elves inhabit the woods; dwarves live in the mountains. While this may have worked well for Tolkien, it has simply been done to death. Oh, it can be nice at first, because everyone can easily figure their background, but eventually it gets dull. Why not start out with a new beginning?

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