Alchemists did extremely well at Spiel in 2014. With really cute and gorgeous art direction and a game play to die for, this game is set to become a new classic. To make matters even better, the game uses an app to help you play the game. In a way that actually helps the game […]
By Paco Garcia Jaen I have been a fan of this game for a very long time. Since it came out in 2010, in fact. This game is the love-child of a bunch of friends who spent 20 years playing classic D&D and decided their material was good enough to be read the rest of […]
Catching by surprise even the designers and publishers of this game, its success has been pretty amazing and the reception from the fandom pretty unanimous. The only thing everyone complained about in the first edition was the box. Barely big enough to hold the cards and indeed not big enough to hold them if you sleeved them.
After the first edition came Rook City. Better box and better packaging. Then Richard Launius joined the Greater than Games team and helped with Infernal Relics. Things got better and better.
My friend Richard Whipple is not one for keeping his opinions to himself. He is a bit of a thinker and very passionate about role playing games, so hearing or reading his musings is always very enjoyable.
Today, though, I had to disagree with him, which is very unusual.
Sometimes life conspires against you and the things you normally do, you can’t do them normally because life has got in the way. However that doesn’t mean that what you do in a different way is any worse. In fact, it can be just as good!