dragons

The Temple of the Chained Demon

The author of this adventure is unknown. If you know him/her (or if indeed you are he/she), please do contact us. A campaign for 1-3 4th-8th level characters, 1 a wizard (an NPC mage will do). This is a two-quest campaign. The first quest involves rescuing a princess from a tower controlled by an evil wizard, the second quest involves reaching a certain temple before the wizard’s brother can free the Demon locked inside of it.

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Castle Ravenloft. A different review.

This game has straight A’s as far as the miniatures go. Any game that provides the same miniatures that the stand alone Dungeon & Dragons Miniatures Game provides can never be questioned. This game does just that, it provides the buyer with 41 unpainted minis that are identical to the D&D Minis line. The miniatures are a gem to paint for any of you painters out there, and the fine detail sculpted into each character or creature is excellent.

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Draconic Lore

Passing by a couple of pages tabulating and categorising the dragons herein, we come to a Welcome! which explains both that this is the first softcover book in the Legends and Lore series (although preceded by several hardbacks) and something about the contents. The dragon, of course, is THE iconic fantasy monster, and one which characters, however powerful, ought to fear. Some of the dragons presented here are designed to be just that, the fearsome end-of-campaign climactic challenge

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A World of Difference

Too often, game masters design their worlds around “the basics”. Elves inhabit the woods; dwarves live in the mountains. While this may have worked well for Tolkien, it has simply been done to death. Oh, it can be nice at first, because everyone can easily figure their background, but eventually it gets dull. Why not start out with a new beginning?

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Review: Rel-Draxa

To the content: Rel-Draxa is a supplement about a city, and an interesting one at that. The city is presented as having a turbulent, troubled past that lend themselves towards intrigue and could be described as a “Dark trade-hub built on ancient ruins with a swashbuckler-gone-paladin-mariner-queen and several unique and flavorful bits and pieces that serve to make the city unique, e.g. that ‘Sair, abbreviated from corsair, is an honorific in the city.

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A Kiss of Death

A 500 years old mummy has been discovered in an old crypt in the mountains near the town. The mummy is the body of a 18 year old princess, once sacrificed to the gods in an attempt to save the civilization from destruction. The princess was sacrificed against her will, and had to be forced to death.

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Unlawful permissions Adventure hook.

The adventure runs in any locality of any realm our adventurers happen to be. It would be handy if any of them had connections in the town or within the castle, as there will be clues they will able to gather from the staff and the villagers along the adventure. The adventurers should be quite strong and willing to investigate, otherwise they could fall into an invasion that they will never be able to control or eradicate.

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Swallowfeld

The Pdf for the rural village Swallowfeld consists of 37 pages: 1 page front cover, 1 blank page on the inside of the cover, 3 pages credits, 1 page SRD and 1 page back cover.

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101 Skeletons

Have you ever wondered what could you do with skeletons in your adventure?

Let’s face it, skeletons are handy in pretty much any campaign. They are easy to prepare, familiar and can be anywhere, either because something died in the place, or because they’re being summoned by whoever needs a handful of disposable minions.

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