Dragon Rampage Unboxing video
By Paco Garcia Jaen Eagle and Griffin games bring us this competitive game from Richard Lunius (though I think I […]
By Paco Garcia Jaen Eagle and Griffin games bring us this competitive game from Richard Lunius (though I think I […]
I’m not going to belabour many of the details of gameplay, since I covered that ground with Wrath of Ashardalon and Castle Ravenloft reviews. I invite you to read those, as they’re exceptionally brilliant (if I do say so myself, and I do) and explain the core mechanics of the series. In this article, I am going to talk about what makes this game different, and so much better than the both of them, and what makes the series worth owning either in part or, as I do, in whole.
This adventure from KromeDragon Games is 26 pages long, 1 page front cover, 1 page editorial, 1 page back cover, 1 page SRD, leaving 22 pages of content, so let’s check it out!
From the publisher- In Dragon’s Gold is each player controls a team of dragon hunters (two knights, a thief, and a wizard). Like all dragon slayers, they only have one goal: Cool magic items and lots of treasure! Actually killing a dragon? It’s a piece of cake. The most difficult part comes after the smoke clears and the dragon is dead: Agreeing how to divide the loot!
This massive book from Mongoose Publishing is 250 pages long, 1 page front cover, 1 page editorial/ToC, 5 pages advertisement, 1 page back cover, 1 page SRD, leaving a whopping 241 pages of content on dragons, so let#s dive right into draconic glory.
Recently Margaret Weis made a call in her Facebook page for characters and organisation entries for her soon coming out
My character and organisation entry for Dragon Raiders Read Post »
One of my most admired RPG writers and players of all time is Monte Cook. Monte’s understanding of setting, intrigue, balance and the relationship with the player is pretty amazing. His ability to actually come up with new ideas that can be brought to fruition is also pretty staggering.
The D&D Business; Or The Impossible Art of Trying to Make Everyone Happy Read Post »
The fist day of Spiel is over and it couldn’t have lived more up to our expectations. Even though the
This pdf from Super Genius Games is 9 pages long, 2/3 of a page front cover, 1 page editorial & SRD, leaving 7 1/3 pages of content, so what has Kragnar to offer?
Hex and counter, counter and hex. However you call it, to “some” gamers it smacks of old school games. Well, I’m here to tell you that its nothing of the sort. I prefer to call it a classic approach which can work very very well.