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Burial Vaults of House Blackwood

This instalment of ECS, written by the excellent cartographer of the series, Richard Biggs Jr., starts with 3 maps of the burial vaults, thankfully without any annoying letters or map-keys. As always in the ECS-series, we get a concise IC-introduction to the location in question and this instalment is no different in that regard.

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Epicentre Rising

The introduction explains the concept, a series of short inter-connected adventures designed to occupy an evening’s play, centred around the Great City (mapped in beautiful detail by 0one Games) and somehow connected to a significant event. Which of course, is not yet explained, even to the GM!

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The Sunken City

Herein is presented an unusual and atmospheric place to explore. As usual, 0one Games’s technical ability shines with especial mention due to the ‘water’ overlay, showing what you’d see of this sunken city from above the water – anyone who’s gone diving or even snorkelled will appreciate how different things look from above and below water!

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Cold City

Cold City, from Contested Ground Studios, is one of the most innovative RPGs I’ve played in a long time. I was first attracted to it by its setting, namely Berlin in 1950, at the beginning of the Cold War. It mixes the suspicion and politics of the early Cold War with the ‘weird science’ of an alternative WW2, quite a popular trope these days.

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