Tag: card

Roleplaying and board games reviews, podcasts, videos and interviews

Cartouche

By Superfly Pete Sometimes I just don’t have the time to set up a huge Heroscape war, defy the Great Old Ones in Arkham, or protect Fortress: America from the rest of the world. It’s times like this that I look to Small Box Games for a quick card game that doesn’t require hours to…
Read more

Human Behaviour – Those Pesky Humans!

Dungeon crawlers come in many flavours; there’s your classic hardcore adventures like Descent, filled with statistics and many different coloured dice. There’s also D&D, of course, either in it’s ‘proper’ RPG form or the recently released streamlined variant that is Castle Ravenloft. If you’re after something a little more accessible, you could do a lot worse than hunting down a copy of the wonderful HeroQuest – one of the first ‘big’ games I ever got as a child, and one I still love to this day. I recently spoke with James Mathe from Minion Games, a new-ish company based in Wisconsin in the United States. We discussed what they’re up to right here (have a look, it’s very interesting!) and covered a game they put out last year called Those Pesky Humans. While it may look cutesy, it actually falls somewhere between the three games I mentioned up there – TPH is the very definition of not judging a book by the cover…

Chrononauts

In Chrononauts you play as a time traveller from an alternate reality. You are on a mission to “rescue” three specific objects from time but in the process you have become lost in an alternate timeline. To win you must either complete your original mission, alter the timeline sufficiently to allow you to return home or gather enough power and influence over the time space continuum that you become the ultimate timelord, able to bend time to suit your every whim.

Tactdecks–New game to keep an eye on!

By Brian Rayburn Today I’m going to review a new game from Soiree Games called TactDecks, by Eric Etkin. TactDecks is a skirmish-style fantasy card game with elements of CCG deck building. The world of TactDecks is in a mess. The Gods, known as the immortal OtherOnes, have pretty much been forgotten, although they are…
Read more

Interview with Jey Legarie

Earlier this year I came across a CCG with a Solitaire mechanic built into the game. I played solitaire as a kid, and at work like most of Americans. I was excited to think that I would not have to wait for friends to play a CCG. Sadly, for months, I was forced to wait as the release date was pushed back. Following the Company for a few months, I wanted to find out why their debut was so difficult. Jay Legarie, creator of Dungeon Crawler, was graciously willing to give me some answers.