Tag: card

Roleplaying and board games reviews, podcasts, videos and interviews

Immersion in Games

Games, for the most part, have a theme. Many games are designed entirely around involving players in their theme. RPGs form the lion’s share of these, and the remainder form a category that is commonly referred to as Ameritrash (this isn’t a derogatory term in most circles, despite the sound of it).

Castle Ravenloft. A different review.

This game has straight A’s as far as the miniatures go. Any game that provides the same miniatures that the stand alone Dungeon & Dragons Miniatures Game provides can never be questioned. This game does just that, it provides the buyer with 41 unpainted minis that are identical to the D&D Minis line. The miniatures are a gem to paint for any of you painters out there, and the fine detail sculpted into each character or creature is excellent.

Interview with TactDeck’s Eric Etkin

The TactDecks Battle System is a card-based strategic combat game set in this precarious world of feudal warfare, magic, and decaying technology. Part CCG, part miniature war-game, TactDecks combines the tactical challenges of skirmish gaming with the collectability and deck-building components of CCGs.

The Adventurers

The Adventurers has been nominated three times in the Unboxed Awards, once for Best Family Game, once for Most Innovative and once for Best Artwork. and I’ll let you know if I agree with these nominations at the end.

We Must Tell the Emperor

By David Scolari Concept: We Must Tell the Emperor (Emperor) is part of the States of Siege games meant for solitaire play from Victory Point Games. In a nutshell, you control a centre point on a map (in this game, the Home Islands of Japan) and must defend this point from attack by enemy forces…
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