Unboxing: Guildhall
Released at Spiel 2012 – at a push because of customs delaying the delivery of the games – Guildhall, from AEG, has been very well received and, with a short play time and simple rules, was very promising from the start.
Released at Spiel 2012 – at a push because of customs delaying the delivery of the games – Guildhall, from AEG, has been very well received and, with a short play time and simple rules, was very promising from the start.
Trajan is a game from the labyrinthine mind of designer Stefan Feld, who also sired Castles of Burgundy, amongst others, into an unready world. Like many of his oeuvre the connection between the actual gameplay and the goodest of good emperors is perhaps tenuous, but you don’t buy a box of this many pastel wooden bits for a gung-ho weapon wielding imperial simulation, you buy it for the chance to experience the interlocking mechanics brought forth from the designers brain, and, given time, hone or even perfect your use of them.
Some like Kickstarter, some don’t, but the fact is that it is successful and Story War has done extremely well out of it.
In Story War, the players take on the role or warriors who have to fight in fantastic locations using even more fantastic weapons and items. Every round one of the player will act as the judge and will decide who’s used his/her character to the most effect to tell the story of how said character crushes enemies and conquests lands.
The G*M*S Magazine Podcast Episode 84–Story War with Brad O’Farrell Read Post »
There are a few announcements to make, starting with the X-Wing UK National championship that will take place at the UK Games Expo in May, as well as a couple of very interesting projects and releases that we’ve heard of. And you’ll like to hear of too!
The G*M*S Magazine Podcast Episode 82–Reviews with Dr Mike Reddy Read Post »
There are a lot of companies out there that claim that for them the gameplay is what matters, not the game components. And I mean a lot.
Victory Point Games, though, is one that lives by that motto. They have been producing games that came with next to nothing components and in a little bag. And there have been some gems in those bags!
Now they’re stepping up the production value of their games and have found a way to make the games boxed in an inexpensive way so they can have more market penetration.
Of course they don’t want to compromise on the quality of the game, but have they done enough to compete with the big boys and grab shopper’s attention at your FLGS?
Unboxing: Darkest Night, from Victory Point Games Read Post »
Here’s one of my favorite pieces from a few years back, for those who don’t go to certain other sites. Hope you enjoy reading it as much as I did writing.
One of the gems from Spiel 2013 I was very much looking forward to was this game. Being a fan of Ludonaute and having seen Yggdrasil and Shitenno, Phantom was very, very appealing.
Cardiff is an outstanding place to be a gamer. Although it isn’t home to any major gaming events in the die hard calendar (yet!), it hosts two exceptional games shops, both of which provide the kind of service that should shame you, if you live or work nearby and persist in purchasing your games from Amazon.
Two years have gone by and they’ve barely registered in podcasting terms. It really feels like yesterday since I started the podcast, barely knowing what I was doing and how to do it.
You can’t sit down at a table to play Tzolk’in without immediately noticing the big draw- and the thing that sets it apart from its numerous mechanic-sharing brethren- the huge functioning cog-wheels embedded in the board, baring their teeth at you in a brazen attempt at intimidation. Let’s put those aside for one moment however, and pretend giant wheels are run-of-the-mill.