boardgame

Unboxing: Guildhall

Released at Spiel 2012 – at a push because of customs delaying the delivery of the games – Guildhall, from AEG, has been very well received and, with a short play time and simple rules, was very promising from the start.

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[Review] Trajan

Trajan is a game from the labyrinthine mind of designer Stefan Feld, who also sired Castles of Burgundy, amongst others, into an unready world. Like many of his oeuvre the connection between the actual gameplay and the goodest of good emperors is perhaps tenuous, but you don’t buy a box of this many pastel wooden bits for a gung-ho weapon wielding imperial simulation, you buy it for the chance to experience the interlocking mechanics brought forth from the designers brain, and, given time, hone or even perfect your use of them.

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The G*M*S Magazine Podcast Episode 84–Story War with Brad O’Farrell

Some like Kickstarter, some don’t, but the fact is that it is successful and Story War has done extremely well out of it.

In Story War, the players take on the role or warriors who have to fight in fantastic locations using even more fantastic weapons and items. Every round one of the player will act as the judge and will decide who’s used his/her character to the most effect to tell the story of how said character crushes enemies and conquests lands.

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Unboxing: Darkest Night, from Victory Point Games

There are a lot of companies out there that claim that for them the gameplay is what matters, not the game components. And I mean a lot.

Victory Point Games, though, is one that lives by that motto. They have been producing games that came with next to nothing components and in a little bag. And there have been some gems in those bags!

Now they’re stepping up the production value of their games and have found a way to make the games boxed in an inexpensive way so they can have more market penetration.

Of course they don’t want to compromise on the quality of the game, but have they done enough to compete with the big boys and grab shopper’s attention at your FLGS?

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Review: Tzolk’in

You can’t sit down at a table to play Tzolk’in without immediately noticing the big draw- and the thing that sets it apart from its numerous mechanic-sharing brethren- the huge functioning cog-wheels embedded in the board, baring their teeth at you in a brazen attempt at intimidation. Let’s put those aside for one moment however, and pretend giant wheels are run-of-the-mill.

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